Current master
branch status (Build and test):
- Interte qml interface
- Loading 3d meshes from blender/3dmax/... model files
- add support of multiple viewports fort the same scene
- Shadows
- Screen space AO
- Screnn space reflections
- Generation of open space environments
- Level of details maps
- Lighting models
- [ X ] Blinn-Phong
- GGX
- Ambient occlusions maps
- [ X ] Normal maps
- Metalikness maps
- Specularity maps
- Bump maps
- Roughness maps
- Cube texture for surrounding
- Heightmap meshes
- Geometry clipmaps for terrain rendering
- Implement light sources
- Point light
- Directional light
- Spot light
- Add draw options for meshes
- Normal mode (draw mesh faces only)
- Overlay mode (draw meshes with edges and points overlayed)
- Cascade mode (draw only edges)
- Points mode (draw only points of the mesh)
- Cellular texturing (Worley noise)
- Solid texturing (Perlin noise)
- Self-organized textures?
- GPU-based sort algorythms.
- Cache scope state. Don't prepare it every draw call
- Cache uniform. Don't aply them agin unless unchanged
- Call OpenGL bind functions only if different object is in current scope
- Create wrapper for OpenGL state changes