/uWebSockets

Highly scalable WebSocket server library

Primary LanguageC++zlib LicenseZlib

`µWS` is one of the most lightweight, efficient & scalable WebSocket server implementations available. It features an easy-to-use, fully async object-oriented interface and scales to millions of connections using only a fraction of memory compared to the competition. License is zlib/libpng (very permissive & suits commercial applications).
  • Linux, OS X & Windows support.
  • Chrome, Safari, Firefox, Edge support.
  • Keep one thread per CPU core, each serving millions of connections.
  • Expose a port range or use the load balancer to only expose one port, scaling over all CPU cores.
  • Planned SSL/TLS support (work in progress)
  • Node.js bindings are planned and will target the ws interface.

Benchmarks table

Implementation Memory scaling Connection performance Short message throughput Huge message throughput
libwebsockets master(1.7-1.8) µWS is 14x as lightweight µWS is equal in performance µWS is 3x as performant µWS is equal in performance
ws v1.0.1 + binary addons µWS is 52x as lightweight µWS is 21x as performant µWS is 23x as performant µWS is 2x as performant
WebSocket++ v0.7.0 µWS is 63x as lightweight µWS is 5x as performant µWS is 2x as performant µWS is 3x as performant
Benchmarks are run with default settings in all libraries, except for ws which is run with the native performance addons.

Overview

int main()
{
    /* this is an echo server that properly passes every supported Autobahn test */
    uWS::Server server(3000);
    server.onConnection([](uWS::Socket socket) {
        cout << "[Connection] clients: " << ++connections << endl;
    });

    server.onMessage([](uWS::Socket socket, const char *message, size_t length, uWS::OpCode opCode) {
        socket.send((char *) message, length, opCode);
    });

    server.onDisconnection([](uWS::Socket socket) {
        cout << "[Disconnection] clients: " << --connections << endl;
    });

    server.run();
}

Quality control

  • Valgrind clean
  • Autobahn chapters 1 - 9 all pass.
  • Small & efficient code base.

Installation

Dependencies

First of all you need install the required dependencies. On Unix systems this is typically done via package managers, like homebrew in the case of OS X or dnf in the case of Fedora Linux. On Windows you need to search the web for pre-compiled binaries or simply compile the dependencies yourself.

  • libuv 1.x
  • OpenSSL 1.0.x
  • CMake 3.x

Compilation

Obviously you will need to clone this repo to get the sources. We use CMake as build system.

  • git clone https://github.com/alexhultman/uWebSockets.git && cd uWebSockets
  • cmake .

Now, on Unix systems it should work by simply running make. Run [sudo] make install as you wish.

Windows, in all its glory

If you are running Windows you should now have a bunch of Visual Studio project files and one solution file. Open the solution file, now you need to make sure the header include paths and library paths are all set according to where you installed the dependencies. You might also need to change the names of the libraries being linked against, all according to the names of the installed library files. You know the drill.