A C++ OpenGL program to produce an interactive terrain mesh. By Don Pham and Erica Cheyne.
- GLUT / Freeglut
- Tested on Windows and Debian/Ubuntu.
- Along with the Makefile, a Visual Studios 2013 solution file is included.
- Improved Camera - The camera has freelook (with constraints) and moves independently from where it's looking. The camera can look diagonally as well by pressing multiple keys at once.1
- Topographic map coloring.
- Mouse drags change the camera angle.
- Circle faulting algorithm - Best seen if you reset the terrain first before using it. (the faults only grow upwards)
* p : passiveFaulting : continuously do 1 fault every update
* <space> : do 800 faults
* l : toggle lighting
* k : toggle shaders
* w : toggle between filled polygons, wireframe, and both
* f : toggle between line faulting and circle faulting algorithm
* r : reset the scene and camera position
* PgUp,PgDn : move the camera forwards and backwards (alt. keys: Home and End)
* arrows : rotate the camera around its own axis
* mouse : rotate the camera on its y-axis only (click and drag)
* s,x,z,c : Move first light up,down,backwards,forwards
* g,b,v,n : Move second light up,down,backwards,forwards
* < > : Rotate the terrain left and right (alt. keys: comma and period)
* : ? : Rotate the terrain on a diagonal axis (alt. keys: semi-colon and forward-slash)