/FeatherFabVRUI

Provides code for FeatherFab's HTC Vive GUI, aimed to make it easy for anyone to design physical objects using VR.

Primary LanguageC++

Synopsis

This is code provided as-is from development of the FeatherFab prototype (www.featherfab.com). Our aim is to make it easy for anyone to design physical objects, and believe three-dimensional input in VR is a key breakthrough. The UI is provided here, with a custom data object output that needs to be parsed by a CAD engine. We used OpenSCAD and were in the process of moving to PythonOCC when we stopped development.

Installation

Compiling FeatherFab requires Unreal Engine Editor 4.12.

License

FeatherFab code is provided under the MIT License as outlined below. Note that this does not cover any Unreal Engine first-party modules that are included in the project.

The MIT License (MIT) Copyright (c) 2016 Glyf Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.