/fruitstrap

Install and debug iPhone apps from the command line, without using Xcode

Primary LanguageCOtherNOASSERTION

fruitstrap

Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.

Requirements

  • Mac OS X. Tested on Snow Leopard only.
  • You need to have a valid iPhone development certificate installed.
  • Xcode must be installed, along with the SDK for your iOS version.

Usage

fruitstrap [-q/--quiet] [-t/--timeout timeout(seconds)] [-v/--verbose] <command> [<args>]

Commands available:

  • install [--id=device_id] --bundle=bundle.app [--debug] [--args=arguments]: Install the specified app with optional arguments to the specified device, or all attached devices if none are specified.

  • uninstall [--id=device_id] --bundle-id=<bundle id>: Removed the specified bundle identifier (eg com.foo.MyApp) from the specified device, or all attached devices if none are specified.

  • upload [--id=device_id] --bundle-id=<bundle id> --file=filename [--target=filename] Uploads a file to the documents directory of the app specified with the bundle identifier (eg com.foo.MyApp) to the specified device, or all attached devices if none are specified.

  • list-files [--id=device_id] --bundle-id=<bundle id> Lists the the files in the app-specific sandbox specified with the bundle identifier (eg com.foo.MyApp) on the specified device, or all attached devices if none are specified.

  • list-devices: List all attached devices.

Demo

  • The included demo.app represents the minimum required to get code running on iOS.
  • make install will install demo.app to the device.
  • make debug will install demo.app and launch a GDB session.

Notes

  • With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). GDB would also run slower as symbols would be downloaded from the device on-the-fly.