This is a C++ plugin for Unreal Engine 4 to expose a set of utilities (Blueprint nodes) for procedural instancing through common ASCII file with parsing options, procedural rules (randomizers, modifiers, etc…), cascading processing and more. Different combinations can be employed into compact Blueprints offering a flexible and manageable tool for designers, while maintaining all parsing and processing routines at C++ level.
To install it, simply drag&drop the ProceduralUtils folder into the Plugins folder of your Unreal project