The μVR model (B. Fanini, CNR ISPC) combines real-walking techniques and an adaptive, multi-scale gameplay to craft immersive VR (HMD) re-contextualization applications and 3D puzzles. The model (and 3D puzzles/applications created on top of it) aims to remove/minimize motion sickness while fully exploiting the physical tracked area available, combining game state and world scale. You can find the open-access article (2018) here on Multimodal Technologies and Interaction journal. Here is the bibtex to cite our research project.
@article{fanini2018uVR,
title={A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The $\mu$VR Model},
journal={Multimodal Technologies and Interaction},
author={Bruno Fanini and Alfonsina Pagano and Daniele Ferdani},
doi={10.3390/mti2020020},
url={http://doi.org/10.3390/mti2020020},
year={2018}
}
The template project provides you a VR-ready setup with a sample 3D scene and open-source plugin (C++ and Blueprints) to create your own μVR levels and games.
soon.