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The Great Divide: Unique Visuals and Deterministic Gameplay in Deserts of Kharak
Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
tags: ECS, MVC, Networking, Shader, Multithreading, Simulation
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Promise Implementation in Unity
tags: Async Programming, Promise
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Guide to Extending Unity Editors Menu
tags: Unity Editor, Tools
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tags: Code Sample, Unity Official
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tags: Async Programming, UniRx
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tags: UI, Particle FX
- Architecting Web Apps - Lights, Camera, Action! (Chrome Dev Summit 2018)
tags: Actor Model, PubSub, MVC