An object oriented state machine for Yii. It can be used independently or as a behavior to augment your existing components / models. Yii State Machine
Why is this useful?
As developers, we're often in the situation where we need to keep track of an object's state. For example, your user system might require users to activate their accounts by clicking a link on an email, and you might also offer users the ability to deactivate their accounts rather than merely deleting them. To do this, you would typically have an enum field called something like "status" with the fields:
- pending
- active
- inactive
and that's great. But what if you need to do something when a user activates their account? You need to store the user's current status after find, then check if it has changed, then, finally do your magic, that could get complicated if you have other status fields.
And also, what if you have business logic that only applies when the user is in a certain state? After all, an active user should not be able to activate their account a second time, just as a deactivated user should not be able to deactivate their account a second time. Again, when a user can have a lot of different states, this can become code spaghetti pretty quickly.
This is where the state machine comes in. The state machine keeps track of the user's state, and manages the transitions from one state to another. A state can encapsulate logic that only applies when the state machine is in that state, and also provides events that are raised when the state is transitioned from and to. When the state machine is in a certain state, the methods and properties declared on that state become available to the state machine. This means that in the user scenario, we could implement:
- an activate() method on the *pending* state
- a deactivate() method on the *active* state
- a reactivate() method on the *inactive* state
This keeps our model code clean, separates the business logic into easily testable chunks and ensures that a user cannot accidentally be activated or deactivated more than once because the relevant methods are simply not available when the machine isn't in the right state.
So when a user clicks their activation email, we can transition to the active state and send them an welcome email, safe in the knowledge that they won't get multiple welcome emails if they happen to click the activation link more than once.
First, declare our states Example Code
/**
* A state that applies when the user's account is pending activation
*/
class UserPendingState extends AState {
/**
* Activates the user's account
*/
public function activate() {
$machine = $this->getMachine();
$user = $machine->getOwner();
$user->status = "active";
$user->save();
$machine->transition("active");
}
}
/**
* A state that applies when the user's account is active
*/
class UserActiveState extends AState {
/**
* Deactivates the user's account
*/
public function deactivate() {
$machine = $this->getMachine();
$user = $machine->getOwner();
$user->status = "inactive";
$user->save();
$machine->transition("inactive");
}
/**
* Raised when the state is transitioned to
* @param AState $from the previous state
*/
protected function afterEnter(AState $from) {
parent::afterEnter($from);
if ($from->name == "pending") {
// send welcome email
}
else {
// send welcome back email
}
}
}
/**
* A state that applies when the user's account is deactivated
*/
class UserInactiveState extends AState {
/**
* Reactivates the user's account
*/
public function reactivate() {
$machine = $this->getMachine();
$user = $machine->getOwner();
$user->status = "active";
$user->save();
$machine->transition("active");
}
/**
* Invoked before the state is transitioned to
*/
protected function beforeEnter() {
if ($this->getMachine()->getState()->name == "pending") {
// invalid state transition, user cannot go pending -> deactivated
return false;
}
return parent::beforeEnter();
}
/**
* Raised when the state is transitioned to
* @param AState $from the previous state
*/
protected function afterEnter(AState $from) {
parent::afterEnter($from);
Yii::log($this->getMachine()->getOwner()->name." deactivated their account :(");
}
}
Adding the state machine to our user model
/**
* Your user model
* @property string $status either pending, active or inactive
*/
class User extends CActiveRecord {
/**
* Declares the behaviors for the model
* @return array the behavior configuration
*/
public function behaviors() {
return array(
"activationStatus" => array(
"class" => "AStateMachine",
"states" => array(
array(
"class" => "UserPendingState",
"name" => "pending",
),
array(
"class" => "UserActiveState",
"name" => "active",
),
array(
"class" => "UserInactiveState",
"name" => "inactive",
),
),
"defaultStateName" => "pending",
"stateName" => $this->status,
)
);
}
...
}
Using it
$user = new User;
$user->name = "Test User";
$user->email = "test@example.com";
$user->activate(); // activates the user, transitions to the "active" state
$user->activate(); // throws exception, no such method
$user->deactivate(); // deactivates the user
$user->reactivate(); // reactivates the user
$user->activationStatus->deactivate(); // call the state machine directly
Specifying states map
Often we need to check what state can become active after current. We can override beforeExit or beforeEnter methods of AState as described.
/** * Invoked before the state is transitioned to */ protected function beforeEnter() { if ($this->getMachine()->getState()->name == "pending") { // invalid state transition, user cannot go pending -> deactivated return false; } return parent::beforeEnter(); }
This approach is very flexible but it may make you crazy if you should describe a big graph of states. In this case you can free your time by setting AStateMachine.checkTransitionMap to TRUE and specifying AState.transitsTo attribute for all states. This attribute describes which states can be reached from current. See example below.
/** * Represents deputy election process. */ class Election extends CActiveRecord { public static $statuses = array( Election::STATUS_PUBLISHED => 'Published', Election::STATUS_REGISTRATION => 'Registration', Election::STATUS_ELECTION => 'Election', Election::STATUS_FINISHED => 'Finished', Election::STATUS_CANCELED => 'Canceled', ); public function getStatusName() { return self::$statuses[$this->status]; } /** * ... other methods ... */ public function behaviors() { return array( "state" => array( "class" => "AStateMachine", "states" => array( array( 'name'=>'not_saved', 'transitsTo'=>'Published' ), array( 'name'=>'Published', 'transitsTo'=>'Registration, Canceled' ), array( 'name'=>'Registration', 'transitsTo'=>'Published, Election, Canceled' ), array( 'name'=>'Election', 'transitsTo'=>'Finished, Canceled' ), array( 'name'=>'Finished', 'class'=>'ElectionFinishedState' ), array('name'=>'Canceled') ), "defaultStateName" => "not_saved", "checkTransitionMap" => true, "stateName" => $this->statusName, ) ); } /** * ... other methods ... */ } class ElectionFinishedState extends AState { public function finish() { // ... } // ... public function afterEnter(AState $from) { parent::afterEnter($from); $this->finish(); } }
So lets see which states can be reached.
$election = new Election; echo $election->stateName; // "not_saved" echo $election->canTransit('Published'); // true echo $election->canTransit('Registration'); // false echo $election->canTransit('Finished'); // false // ... Election and Canceled will return false too $election->transition('Published'); echo $election->canTransit('Published'); // false because we already here echo $election->canTransit('Registration'); // true echo $election->canTransit('Election'); // false echo $election->canTransit('Finished'); // false echo $election->canTransit('Canceled'); // true $election->transition('Registration'); $election->availableStates; // return array('Published', 'Election', 'Canceled') $election->transition('Election'); $election->availableStates; // return array('Finished', 'Canceled') $election->transition('Finished'); $election->availableStates; // return array()
Here we saw availableStates attribute ( or getAvailableStates() ). This is useful method when we want provide ability to switch state by user in an UI.