This tutorial explains you how to use apiRTC and to build an application for iOS and android.
First of all you need to install Cordova. Please follow this link to get started with cordova
To build this example, you first need to add a target platform and a few plugins
git clone https://github.com/apizee/ApiRTC-mobile.git
cordova plugin add cordova-plugin-console
cordova plugin add cordova-custom-config
cordova plugin add cordova-plugin-device
cordova plugin add cordova-plugin-iosrtc
cordova plugin add cordova-plugin-media
cordova plugin add android-camera-permission
cordova plugin add cordova-plugin-android-permissions@0.10.0
cordova platform add ios
cordova platform add android
Then, run an emulator like this :
cordova build ios
cordova run ios
cordova build android
cordova run android --device
Open this link with Chrome to exchange with your mobile over webrtc
In order to make this application run into a iOS application some requirements must be satisfied in both development computer and target devices:
- Xcode >= 7.2.1
- iOS >= 9 (run on lower versions at your own risk, but don't report issues)
cordova-ios
4.X
For this demo we use the Api key "myDemoApiKey". Please register on our website to get your private api key.
To avoid errors, we use the plugin cordova-custom-config to integrate all Xcode configuration. But you can find solutions here:
Build error
Swift is unavailable on iOS versions under 7.0. Please set IPHONEOS_DEPLOYMENT_TARGET to 7.0 or later (currently it is ‘6.0’).
Solution
Click on your project files tree in XCode on HelloCordova Go to Build Settings, look under Deployment Info, change iOS Deployment Target to 7.0
Build error
"Use of undeclared identifier” and “Use of undeclared type"
Solution
Go to Build Settings, look under “Swift Compiler – Code Generation” (near the bottom), edit the setting “Objective-C Bridging Header” and enter ../../plugins/cordova-plugin-iosrtc/src/cordova-plugin-iosrtc-Bridging-Header.h in debug and release
Build error
You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Solution
Go to Build Settings, Build Option, edit the setting “Enable bitcode” to “NO”
Runtime error
Thread 1: EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xe7ffdefe)” Meanwhile, the output console shows: dyld: Library not loaded: @rpath/libswiftCore.dylib Referenced from: /private/var/mobile/Containers/Bundle/Application/XX/WebRTCSample.app/WebRTCSample Reason: image not found
Solution
Go to Build Settings, look under Linking, edit “Runpath Search Paths”, and add the path @executable_path/Frameworks in debug and release
##Building errors on Android **Add the following permissions to the Android manifest **:(/platforms/android/AndroidManifest.xml).
Update your project Run the command
cordova prepare
Build your project
cordova run android
##Optional tips
The crosswalk plugin is not necessary for Android 5.0+ as WebRTC is now supported in native WebView. It may enable you to have lightweight application but you will loose compatibility with Android version less than 5.0
The following steps will convert the project to use Android 5.0+ native WebView.
-If crosswalk plugin is already added, remove it with Terminal command : cordova plugin remove cordova-plugin-crosswalk-webview -In AndroidManifest.xml, set the minSdkVersion to 21. -A patch may be needed in Cordova to allow WebRTC getUserMedia. Refer to pull request https://github.com/apache/cordova-android/pull/178/files to make changes to the file /platforms/android/CordovaLib/src/org/apache/cordova/engine/SystemWebChromeClient.java.
##Try your project
In order to test, open this link on your computer browser:
You will be able to establish a webRTC call between your app and your computer using the number that has been automatically assigned to your apiRTC Client.