Karmem is a fast binary serialization format. The priority of Karmem is to be easy to use while been fast as possible. It's optimized to take Golang and TinyGo's maximum performance and is efficient for repeatable reads, reading different content of the same type. Karmem has proven to be ten times faster than Google Flatbuffers, with the additional overhead of bounds-checking included.
⚠️ Karmem still under development, the API is not stable. However, serialization-format itself is unlike to change and should remain backward compatible with older versions.
- 🧐 Motivation
- 🧠 Usage
- 🏃 Benchmark
- 🌎Languages
- 📙 Schema
- Example
- Types
- Structs
- Enum
- 🛠️ Generator
- 🔒 Security
Karmem was create to solve one single issue: make easy to transfer data between WebAssembly host and guest. While still portable for non-WebAssembly languages. We are experimenting with an "event-command pattern" between wasm-host and wasm-guest in one project, but sharing data is very expensive, and FFI calls are not cheap either. Karmem encodes once and shares the same content with multiple guests, regardless of the language, making it very efficient. Also, even using Object-API to decode, it's fast enough, and Karmem was designed to take advantage of that pattern, avoid allocations, and re-use the same struct for multiple data.
Why not use Witx? It is good project and aimed to WASM, however it seems more complex and defines not just data-structure, but functions, which I'm trying to avoid. Also, it is not intended to be portable to non-wasm. Why not use Flatbuffers? We tried, but it's not fast enough and also causes panics due to the lack of bound-checking. Why not use Cap'n'Proto? It's a good alternative but lacks implementation for Zig and AssemblyScript, which is top-priority, it also have more allocations and the generated API is harder to use, compared than Karmem.
That is a small example of how use Karmem.
karmem app @golang.package(`app`);
enum SocialNetwork uint8 { Unknown; Facebook; Instagram; Twitter; TikTok; }
struct ProfileData table {
Network SocialNetwork;
Username []char;
ID uint64;
}
struct Profile inline {
Data ProfileData;
}
struct AccountData table {
ID uint64;
Email []char;
Profiles []Profile;
}
Generate the code using go run karmem.org/cmd/karmem build --golang -o "km" app.km
.
In order to encode, use should create an native struct and then encode it.
var writerPool = sync.Pool{New: func() any { return karmem.NewWriter(1024) }}
func main() {
var writer = writerPool.Get().(*karmem.Writer)
content := app.AccountData{
ID: 42,
Email: "example@email.com",
Profiles: []app.Profile{
{Data: app.ProfileData{
Network: app.SocialNetworkFacebook,
Username: "inkeliz",
ID: 123,
}},
{Data: app.ProfileData{
Network: app.SocialNetworkFacebook,
Username: "karmem",
ID: 231,
}},
{Data: app.ProfileData{
Network: app.SocialNetworkInstagram,
Username: "inkeliz",
ID: 312,
}},
},
}
if _, err := content.WriteAsRoot(writer); err != nil {
panic(err)
}
encoded := writer.Bytes()
_ = encoded // Do something with encoded data
writer.Reset()
writerPool.Put(writer)
}
Instead of decoding it to another struct, you can read some fields directly, without any additional decoding. In this example, we only need the username of each profile.
func decodes(encoded []byte) {
reader := karmem.NewReader(encoded)
account := app.NewAccountDataViewer(reader, 0)
profiles := account.Profiles(reader)
for i := range profiles {
fmt.Println(string(profiles[i].Data(reader).Username(reader)))
}
}
Notice, we use NewAccountDataViewer
, any Viewer
is just a Viewer, and doesn't copy the backend data.
You can also decode it to an existent struct. In some cases, it's better if you re-use the same struct for multiples reads.
var accountPool = sync.Pool{New: func() any { return new(app.AccountData) }}
func decodes(encoded []byte) {
account := accountPool.Get().(*app.AccountData)
account.ReadAsRoot(karmem.NewReader(encoded))
profiles := account.Profiles
for i := range profiles {
fmt.Println(profiles[i].Data.Username)
}
accountPool.Put(account)
}
Using similar schema with Flatbuffers and Karmem. Karmem is almost 10 times faster than Google Flatbuffers.
Native (MacOS/ARM64 - M1):
name flatbuffers/op karmem/op delta
EncodeObjectAPI-8 1.46ms ± 0% 0.32ms ± 0% -78.22% (p=0.008 n=5+5)
DecodeObjectAPI-8 2.16ms ± 0% 0.15ms ± 0% -93.14% (p=0.008 n=5+5)
DecodeSumVec3-8 887µs ± 1% 99µs ± 1% -88.86% (p=0.008 n=5+5)
name flatbuffers/op karmem/op delta
EncodeObjectAPI-8 12.1kB ± 0% 0.0kB -100.00% (p=0.008 n=5+5)
DecodeObjectAPI-8 2.74MB ± 0% 0.03MB ± 0% -98.83% (p=0.008 n=5+5)
DecodeSumVec3-8 0.00B 0.00B ~ (all equal)
name flatbuffers/op karmem/op delta
EncodeObjectAPI-8 1.00k ± 0% 0.00k -100.00% (p=0.008 n=5+5)
DecodeObjectAPI-8 108k ± 0% 1k ± 0% -99.07% (p=0.008 n=5+5)
DecodeSumVec3-8 0.00 0.00 ~ (all equal)
WebAssembly on Wazero (MacOS/ARM64 - M1):
name flatbuffers/op karmem/op delta
EncodeObjectAPI-8 10.1ms ± 0% 2.5ms ± 0% -75.27% (p=0.016 n=4+5)
DecodeObjectAPI-8 31.1ms ± 0% 1.2ms ± 0% -96.18% (p=0.008 n=5+5)
DecodeSumVec3-8 4.44ms ± 0% 0.47ms ± 0% -89.41% (p=0.008 n=5+5)
name flatbuffers/op karmem/op delta
EncodeObjectAPI-8 3.02kB ± 0% 3.02kB ± 0% ~ (all equal)
DecodeObjectAPI-8 2.16MB ± 0% 0.01MB ± 0% -99.45% (p=0.008 n=5+5)
DecodeSumVec3-8 1.25kB ± 0% 1.25kB ± 0% ~ (all equal)
name flatbuffers/op karmem/op delta
EncodeObjectAPI-8 4.00 ± 0% 4.00 ± 0% ~ (all equal)
DecodeObjectAPI-8 5.00 ± 0% 5.00 ± 0% ~ (all equal)
DecodeSumVec3-8 5.00 ± 0% 5.00 ± 0% ~ (all equal)
The performance is nearly the same when comparing reading non-serialized data from a native struct and reading it from a karmem-serialized data.
Native (MacOS/ARM64 - M1):
name old time/op new time/op delta
DecodeSumVec3-8 93.7µs ± 0% 98.8µs ± 1% +5.38% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
DecodeSumVec3-8 0.00B 0.00B ~ (all equal)
name old allocs/op new allocs/op delta
DecodeSumVec3-8 0.00 0.00 ~ (all equal)
That is an comparison with all supported languages.
WebAssembly on Wazero (MacOS/ARM64 - M1):
name \ time/op result/wasi-go-km.out result/wasi-as-km.out result/wasi-zig-km.out result/wasi-c-km.out result/wasi-swift-km.out
DecodeSumVec3-8 470µs ± 0% 932µs ± 0% 231µs ± 0% 230µs ± 0% 97822µs ± 5%
DecodeObjectAPI-8 1.19ms ± 0% 3.70ms ± 0% 0.62ms ± 0% 0.56ms ± 0% 74.72ms ± 4%
EncodeObjectAPI-8 2.52ms ± 0% 2.98ms ± 2% 0.71ms ± 0% 0.67ms ± 0% 42.45ms ± 7%
name \ alloc/op result/wasi-go-km.out result/wasi-as-km.out result/wasi-zig-km.out result/wasi-c-km.out result/wasi-swift-km.out
DecodeSumVec3-8 1.25kB ± 0% 12.72kB ± 0% 1.25kB ± 0% 1.25kB ± 0% 2.99kB ± 0%
DecodeObjectAPI-8 11.9kB ± 1% 74.2kB ± 0% 164.3kB ± 0% 1.2kB ± 0% 291.7kB ± 3%
EncodeObjectAPI-8 3.02kB ± 0% 38.38kB ± 0% 1.23kB ± 0% 1.23kB ± 0% 2.98kB ± 0%
name \ allocs/op result/wasi-go-km.out result/wasi-as-km.out result/wasi-zig-km.out result/wasi-c-km.out result/wasi-swift-km.out
DecodeSumVec3-8 5.00 ± 0% 5.00 ± 0% 5.00 ± 0% 5.00 ± 0% 35.00 ± 0%
DecodeObjectAPI-8 5.00 ± 0% 4.00 ± 0% 4.00 ± 0% 4.00 ± 0% 35.00 ± 0%
EncodeObjectAPI-8 4.00 ± 0% 3.00 ± 0% 3.00 ± 0% 3.00 ± 0% 33.00 ± 0%
Currently, we have focus on WebAssembly, and because of that those are the languages supported:
- AssemblyScript
- Golang/TinyGo
Swift/SwiftWasm- Zig
- C
Features | Golang | Zig | AssemblyScript | Swift | C |
---|---|---|---|---|---|
Performance | Good | Excellent | Good | Horrible | Excellent |
Priority | High | High | High | Low | High |
Encoding | |||||
Object Encoding | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
Raw Encoding | ❌ | ❌ | ❌ | ❌ | ❌ |
Zero-Copy | ❌ | ❌ | ❌ | ❌ | ❌ |
Decoding | |||||
Object Decoding | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
Object Re-Use | ✔️ | ✔️ | ✔️ | ❌ | ✔️ |
Random-Access | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
Zero-Copy | ✔️ | ✔️ | ✔️ | ❌ | ✔️ |
Native Array | ✔️ | ✔️ | ❌ | ❌ | ✔️ |
Karmem uses a custom schema language, which defines structs, enums and types.
The schema is very simple to understand and define:
karmem game @golang.package(`km`) @assemblyscript.import(`../../assemblyscript/karmem`);
enum Team uint8 {Humans;Orcs;Zombies;Robots;Aliens;}
struct Vec3 inline {
X float32;
Y float32;
Z float32;
}
struct MonsterData table {
Pos Vec3;
Mana int16;
Health int16;
Name []char;
Team Team;
Inventory [<128]byte;
Hitbox [4]float64;
Status []int32;
Path [<128]Vec3;
}
struct Monster inline {
Data MonsterData;
}
struct State table {
Monsters [<2000]Monster;
}
Every file must begin with: karmem {name};
, other optional options can be defined, as shown above.
Primitives:
- Unsigned Integers:
uint8
,uint16
,uint32
,uint64
- Signed Integers:
int8
,int16
,int32,
int64
- Floats:
float32
,float64
- Boolean:
bool
- Byte:
byte
,char
It's not possible to defined optional or nullable types.
Arrays:
- Fixed:
[{Length}]{Type}
(example:[123]uint16
,[3]float32
) - Dynamic:
[]{Type}
(example:[]char
,[]uint64
) - Limited:
[<{Length}]{Type}
(example:[<512]float64
,[<42]byte
)
It's not possible to have slice of tables or slices of enums or slice of slices. However, it's possible to wrap those types inside one inline-struct.
Currently, Karmem has two structs types: inline and table.
Inline: Inline structs, as the name suggests, are inlined when used. That reduces the size and may improve the performance. However, it can't have their definition changed. In order words: you can't edit the description of one inline struct without breaking compatibility.
struct Vec3 inline {
X float32;
Y float32;
Z float32;
}
That struct is exactly the same of [3]float32
and will have the same serialization result. Because of that, any
change of this struct (for instance, change it to float64
or adding new fields) will break the compatibility.
Tables: Tables can be used when backward compatibility matters. For example, tables can have new fields append at the bottom without breaking compatibility.
struct User table {
Name []char;
Email []char;
Password []char;
}
Let's consider that you need another field... For tables, it's not an issue:
struct User table {
Name []char;
Email []char;
Password []char;
Telephone []char;
}
Since it's a table, you can add new fields at the bottom of the struct, and both versions are compatible between them.
Enums can be used as an alias to Integers type, such as uint8
.
enum Team uint8 {
Unknown;
Humans;
Orcs;
Zombies = 255;
}
Enums must start with a zero value, the default value in all cases. If the value of any enum is omitted, it will use the order of enum as value.
Once you have a schema defined, you can generate the code. First, you need to karmem
installed, get it from the
releases page or run it with go.
karmem build --assemblyscript -o "output-folder" your-schema.km
If you already have Golang installed, you can use go karmem.org/cmd build --zig -o "output-folder" your-schema.km
instead.
Commands:
build
--zig
: Enable generation for Zig--golang
: Enable generation for Golang--assemblyscript
: Enable generation for AssemblyScript--swift
: Enable generation for Swift-o <dir>
: Defines the output folder<input-file>
: Defines the input schema
Karmem is fast and is also aimed to be secure and stable for general usage.
Out Of Bounds
Karmem includes bounds-checking to prevent out-of-bounds reading and avoid crashes and panics. That is something that Google Protobuf doesn't have, and malformed content will cause panic. However, it doesn't fix all possible vulnerabilities.
Resource Exhaustion
Karmem allows one pointer/offset can be re-used multiple times in the same message. Unfortunately, that behaviour makes it possible for a short message to generate more extensive arrays than the message size. Currently, the only mitigation for that issue is using Limited-Arrays instead of Arrays and avoiding Object-API decode.