MMPlayerView
Demo
List / Shrink / Transition / Landscape
MMPlayerLayer
ex. use when change player view frequently like tableView / collectionView
import MMPlayerView
mmPlayerLayer.playView = cell.imgView
mmPlayerLayer.set(url: cell.data?.play_Url, state: { (status) in
})
mmPlayerLayer.startLoading()
MMPlayerView
let url = URL.init(string: "http://www.html5videoplayer.net/videos/toystory.mp4")!
playView.replace(cover: CoverA.instantiateFromNib())
playView.set(url: url, thumbImage: #imageLiteral(resourceName: "seven")) { (status) in
switch status {
case ....
}
}
playView.startLoading()
Transition
##PresentedViewController
1. Set transition config
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.mmPlayerTransition.present.pass { (config) in
// setting
.....
}
}
2. Set MMPLayerToProtocol on PresentedViewController
3. Set MMPlayerPrsentFromProtocol on PresentingViewController
Shrink
ex. only set present transition can use shrink video
(self.presentationController as? PassViewPresentatinController)?.shrinkView()
Landscape
1.Set AppDelegate
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) ->
UIInterfaceOrientationMask {
if window == MMLandscapeWindow.shared {
return .allButUpsideDown
} else {
return ....
}
}
2. Observer orientation when landscape call function
MMLandscapeWindow.shared.makeKey(root: full, playLayer: self.mmPlayerLayer, completed: {
})
Cover View
## add cover item view on player
play.replace(cover: CoverA.instantiateFromNib())
Progress
// Custom your progress view and it will add on player center
// view need to implement ProgressProtocol, and add progress in this view, when start/stop control what need to do
.custom(view: <#T##MMProgressProtocol#>)
public protocol MMProgressProtocol {
func start()
func stop()
}
Cache
playerLayer.cacheType = .memory(count: 10)
public enum MMPlayerCacheType {
case none
case memory(count: Int) // set this to cache seek time in memory and if cache out of count will remove first you
stored
}
Layer Protocol
// detect if touch in videoRect
// if touch out of videoRect will not trigger show/hide cover view event
public protocol MMPlayerLayerProtocol: class {
func touchInVideoRect(contain: Bool) //
}
Parameter
public enum MMPlayerCoverAutoHideType {
case autoHide(after: TimeInterval)
case disable
}
public enum MMPlayerCacheType {
case none // set no cache and remove all
case memory(count: Int) // cache player seek time in memory
}
public enum CoverViewFitType {
case fitToPlayerView // coverview fit with playerview
case fitToVideoRect // fit with VideoRect
}
public enum ProgressType {
case `default`
case none
case custom(view: ProgressProtocol)
}
public var autoHideCoverType = MMPlayerCoverAutoHideType.autoHide(after: 3.0) // Default hide after 3.0 , set disable to close auto hide cover
public var progressType: MMPlayerView.ProgressType
public var coverFitType: MMPlayerView.CoverViewFitType
public var changeViewClearPlayer: Bool // rest url when change view
lazy public var thumbImageView: UIImageView
public var playView: UIView?
public var coverView: UIView? { get }
public var autoPlay: Bool // when MMPlayerView.MMPlayerPlayStatus == ready auto play video
public var currentPlayStatus: MMPlayerView.MMPlayerPlayStatus
public var cacheType: MMPlayerCacheType = .none
public var playUrl: URL?
public func showCover(isShow: Bool)
public func setCoverView(enable: Bool)
public func delayHideCover()
public func replace<T: UIView>(cover:T) where T: CoverViewProtocol
public func set(url: URL?, state: ((MMPlayerView.MMPlayerPlayStatus) -> Swift.Void)?)
public func startLoading() // if loading finish autoPlay = false, need call playerLayer.player.play() where you want
public weak var mmDelegate: MMPlayerLayerProtocol?
Requirements
iOS 8.0+
Xcode 8.0+
Swift 3.0+, 4.0+
Installation
MMPlayerView is available through CocoaPods. To install it, simply add the following line to your Podfile:
Swift 3
pod 'MMPlayerView', '~> 2.1.8'
Swift 4 (> 3.0.1)
pod 'MMPlayerView'
Author
License
MMPlayerView is available under the MIT license. See the LICENSE file for more info.