- The study on was done on how human perception works on draped objects.
- 3D Objects were downloaded and Blender was used to make make cloth simulation in drapping the objects.
- After the simulation, the the cloth and objects are exported as 512x512 grayscale images.
- The cloth after simulation are vertex colored and part of touching the object and not toching the object with increasing intensity of whiteness.
- The cloth without the vertex color is used for traning a 'U net' to regress the pixel distance.
please check the readme.pdf or contact us for the trained weights or just talk about it :)