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This is a minimal working program for the Nintendo Entertainment System using the SGROM, SNROM, UNROM, or UOROM board. It assumes familiarity with nrom-template.
Additional concepts illustrated:
- initializing the MMC1
- loading tile data into CHR RAM
- calls from one PRG bank to another
Building this demo requires cc65, Python, Pillow, GNU Make, and GNU Coreutils. For detailed instructions to set up a build environment, see nrom-template.
nes.inc
: Register definitions and useful macrosglobal.inc
: Global variable and function declarations
mmc1.s
: iNES header and driver for MMC1unrom.s
: iNES header and driver for UNROM/UOROMinit.s
: PPU and CPU I/O initialization codemain.s
: Main programbankcalltable.s
: List of entry points called through a far call (one that goes from one bank to another)chrram.s
: CHR RAM data setupbg.s
: Background graphics setupplayer.s
: Player sprite graphics setup and movementpads.s
: Read the controllers in a DPCM-safe mannerppuclear.s
: Useful subroutines for interacting with the S-PPU
- NESdev Wiki and forum contributors
- FCEUX team
- Joe Parsell (Memblers) for getting me into NESdev in the first place
- Jeremy Chadwick (koitsu) for more code organization tips
The demo is distributed under the following license, based on the GNU All-Permissive License:
Copyright 2011-2016 Damian Yerrick
Copying and distribution of this file, with or without modification, are permitted in any medium without royalty provided the copyright notice and this notice are preserved in all source code copies. This file is offered as-is, without any warranty.