/Software-Design-Principles-And-Patterns-in-Golang

SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method and Visitor

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