/HOC

Halls of Corruption - An RPG/dungeon crawler for C64 with pseudo 3D

Primary LanguageAssemblyGNU General Public License v3.0GPL-3.0

Halls of Corruption

An RPG/dungeon crawler for C64 with pseudo 3D graphics

Build instructions

Use C64 Studio by Georg Rottensteiner to build/compile/debug

Kebinds

  • W: Walk farward
  • S: Walk backwards
  • Q: Rotate left
  • E: Rotate right
  • 3: Sword
  • 4: Axe
  • 5: Bow
  • 6: Roll d6
  • M: Open Map
  • C: Open character screen
  • K: Open skills screen

Working Features

  • Byte-Tile based map loading
  • 4x3 FOV with charset based walls
  • Basic sprites for sword, axe and bow
  • UI with map and compass
  • Walking and 90° turning...with sound!

Planned Features

Classes

  • Knight/fighter like class - axes, swords, maces, shield
  • Ranger - bow, crossbow, daggers, dual wield
  • Mage - staffs, hand/casted magic

RPG Engine

  • Simple d6 based engine to keep the footprint small for most actions and encounters

World

  • Small Town
  • Different dungeon level designs (color iterations)
  • Forest
  • ?

Screenshots

Weapons

Axe

Axe

Sword

Sword

Bow

Axe