Pinned Repositories
AcousticSimulator
Numerical Simulation of Sound Propagation
ARD-simulator
3D sound propagation simulator using adaptive rectangular decomposition method.
avril
AVR development library based on C++ templates.
carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
cm4-panel-jdi-lt070me05000
common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
dattorro-verb
Jon Dattorro reverb implementation
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
kms_fdto
Repro case for flip done timeout issue with KMS driver & ALSA snd_pcm_writei
pjx3's Repositories
pjx3/ARD-simulator
3D sound propagation simulator using adaptive rectangular decomposition method.
pjx3/carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
pjx3/common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
pjx3/dattorro-verb
Jon Dattorro reverb implementation
pjx3/DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
pjx3/donut
pjx3/donut_examples
pjx3/eurorack
Eurorack modules
pjx3/Falcor
Real-Time Rendering Framework
pjx3/GLITCHSTORM_MK2
pjx3/JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
pjx3/kajiya
💡 Experimental real-time global illumination renderer 🦀
pjx3/libsidplayfp
A library to play Commodore 64 music
pjx3/lyra
A Very Low-Bitrate Codec for Speech Compression
pjx3/Mastering-Graphics-Programming-with-Vulkan
pjx3/mesh-voxelization
C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.
pjx3/nvrhi
pjx3/openvdb
OpenVDB - Sparse volume data structure and tools
pjx3/optick
C++ Profiler For Games
pjx3/opus
Modern audio compression for the internet.
pjx3/Path-Tracing-SDK
Real-time path tracing library and sample
pjx3/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
pjx3/Planeverb
Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.
pjx3/plinky_public
a public release of the plinky sw and hw
pjx3/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
pjx3/slang
Making it easier to work with shaders
pjx3/stmlib
STM32F project template and utility routines used for Mutable Instruments products
pjx3/VkFFT
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
pjx3/vulkanizer
Advanced Vulkan rendering engine prototype
pjx3/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library