/texturepacker-godot-plugin

AtlasTexture and TileSet importer for Godot 3 engine. Loads sprites sheets created with TexturePacker

Primary LanguageGDScriptMIT LicenseMIT

TexturePacker Importer

This is a plugin for Godot Engine to import TileSets and AtlasTextures from the TexturePacker

Note: This is compatible only with Godot 3.0 or later.

Installation

Simply download it from Godot Asset Library

Alternatively, download or clone this repository and copy the contents of the addons folder to your own project's addons folder.

Important: Enable the plugin on the Project Settings.

Features

  • Import sprite sheets as AtlasTextures
  • Import sprite sheets as TileSets
  • Supports trimmed sprites (margin)
  • Supports MultiPack

Usage (once the plugin is enabled)

  1. Save your sprite sheets / tile maps in your project folder
  2. Watch Godot import it automatically.

Release notes

1.0.5 (2020-06-16)

  • Fixed syntax to support Godot 3.2.2
  • Fixed memory leak (thanks @2shady4u)
  • Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)
  • Renamed master branch to main

1.0.4 (2018-12-11)

  • Fixed syntax to support Godot 3.1

1.0.3 (2018-10-05)

  • Reduced memory usage during import

1.0.2 (2018-04-18)

  • Sprite sheets can now be placed in sub folders

1.0.1 (2018-03-14)

  • Fixed order of import to prevent "No loader found on resources" error

1.0.0 (2018-03-12)

  • Initial release

License

MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH