This code provides a minimal implementation of one member of the PCG family of random number generators, which are fast, statistically excellent, and offer a number of useful features.
Full details can be found at the PCG-Random website. This version of the code provides a single family member and skips some useful features (such as jump-ahead/jump-back) -- if you want a more full-featured library, you may prefer the full version of the C library, or for all features, the C++ library.
Visit PCG-Random website for information on how to use this library, or look at the sample code -- hopefully it should be fairly self explanatory.
There is no library to build. Just use the code. You can however build the three demo programs.
The code is written in C89-style C with no significant platform dependencies.
On a Unix-style system (e.g., Linux, Mac OS X), or any system with make
,
you should be able to just type type
make
Almost all the real code is in pcg_basic.c
, with type and function
declarations in pcg_basic.h
.
On other systems, it should be straightforward to build. For example, you even run the code directly using the tinycc compiler, using
cat pcg_basic.c pcg32-demo.c | tcc -run
This command will build the three provided demo programs, pcg32-global-demo
(which uses the global rng), pcg32-demo
(which uses a local generator), and
pcg32x2-demo (which gangs together two generators, showing the usefulness of
creating multiple generators).
To run the demos using a fixed seed (same output every time), run
./pcg32-demo
To produce different output, run
./pcg32-demo -r
You can also pass an integer count to specify how may rounds of output you would like.