Avidemux is a simple cross-platform video editor for Linux, Windows and MacOsX.
Get the main repository and the translations:
git clone https://github.com/mean00/avidemux2.git
cd avidemux2
git submodule update --init --recursive
Install build dependencies:
Debian / Ubuntu and variants:
bash createDebFromSourceUbuntu.bash --deps-only
Fedora:
bash createRpmFromSourceFedora.bash --deps-only
Build Avidemux:
bash bootStrap.bash --with-system-libass
The compiled output will be in the install
subdirectory of avidemux2
.
Avidemux can be run without installation by means of a start script derived
from the template run_avidemux_template.sh
.
- Make a copy of this script file.
- Only if Avidemux repository has been cloned to a different location than
${HOME}/avidemux2
, edit the value of variableTOPSRCDIR
to point to the actual location of the source tree. - Copy the script to a directory listed in
$PATH
and make it executable.
Install Homebrew
Install required build dependencies:
brew install cmake nasm yasm qt xvid x264 x265 libvpx aom opus fdk-aac lame libass mp4v2 a52dec
Build Avidemux (Apple Silicon):
It may be necessary to install Xcode, not just Command Line Tools, else creation of app bundle fails.
bash bootStrapMacOS_Monterey.arm64.sh
Build Avidemux (Intel):
export MACOSX_DEPLOYMENT_TARGET=$(xcrun --sdk macosx --show-sdk-version)
bash bootStrapOsx_Catalina.bash --enable-qt6
On both Apple platforms, the disk image should be generated in the installer
subdirectory of avidemux2
.
Post-installation (Apple Silicon):
Execute the following command to ad-hoc sign the binaries:
sh avidemux/osxInstaller/macos-adhoc-sign-installed-app.sh
When Avidemux app has been installed to a non-default location, adjust the value
of BUNDLE_CONTENT
variable in the aforementioned file accordingly.