Combatable Units
plencka opened this issue · 0 comments
plencka commented
Main component of the simulation should be units that contain Health Points.
- They should allow special behavior when Health Points reaches certain percentage [Like death on 0%, attempt to escape on 10%]
- There should be sources that decrease or increase Health Points
- Combatant should be able to use above sources.
- Combatant should be able to target different combatant, either to follow or to send repair/damage source.