Pinned Repositories
android
CCBullet3D-Sample
darkworld
fps-demo
GamePlay
Open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.
GigcDx
Simple Api to work in c++ in the same way as managed Directx.
hugular_cstolua
arpg unity3d cstolua lua framwork
HXEngine
HXEngine is a cross-platform open source game engine developed by personal
JT2
Jungle Timer for the LoL game. Second edition. First was on ansi C with dirty hacks. New edition uses D3D9Proxy dll and CPP with boost.
LuaFramework_UGUI
基于uGUI+tolua的简单游戏框架 http://ulua.org/
plfyt's Repositories
plfyt/darkworld
plfyt/spine-runtimes
2D skeletal animation runtimes for Spine.
plfyt/war3d
open war3 source
plfyt/REGoth-bs
Reimplementation of Gothic I and II using modern technologies.
plfyt/HXEngine
HXEngine is a cross-platform open source game engine developed by personal
plfyt/play-games-plugin-for-unity
Google Play Games plugin for Unity
plfyt/fps-demo
plfyt/sweet-alert-dialog
SweetAlert for Android, a beautiful and clever alert dialog
plfyt/LuaFramework_UGUI
基于uGUI+tolua的简单游戏框架 http://ulua.org/
plfyt/UnitySteerExamples
Project with usage examples for UnitySteer. This project contains *only* the examples, and has the actual UnitySteer repository as a submodule.
plfyt/UnitySteer
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
plfyt/ulua_runtime
ulua 底层库编译工程,PC\Andriod基于luajit2.0.4,MAC\iOS\WinPhone基于luavm
plfyt/hugular_cstolua
arpg unity3d cstolua lua framwork
plfyt/Survive
a smartphone online game server
plfyt/netgore
Cross platform online rpg engine using C# and SFML
plfyt/UnityRemoteLog
将Unity的Log转发到一个窗口上,方便查看Android、iOS版本的LOG
plfyt/TickedPriorityQueue
A small library for .NET, giving access to priority based ticking of any number of objects. Load balances the invocation of the tick events for the objects, with a user definable maximum limit for objects to be processed in a single update. For most users, just download TickedPriorityQueue.dll, and UnityTickedQueue if applicable
plfyt/GamePlay
Open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.
plfyt/xoreos
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
plfyt/android
plfyt/Perception
Open-Source Stereo
plfyt/GigcDx
Simple Api to work in c++ in the same way as managed Directx.
plfyt/JT2
Jungle Timer for the LoL game. Second edition. First was on ansi C with dirty hacks. New edition uses D3D9Proxy dll and CPP with boost.
plfyt/CCBullet3D-Sample