pm-Architect
Praneet Mathur is a Technology and Design Consultant, working towards bridging the gap between both industries.
Praneet MathurGurugram, Haryana
Pinned Repositories
jSwan
JSON Serialization/Deserialization for Grasshopper 3d
Hackuble
A hackable C# based scripting environment for 3D modeling running in the web browser.
Pterodactyl
Grasshopper plugin for report generation and data visualization
Aviary
A .net based GUI
Fractals
Fractals plugin for Grasshopper (Available at https://www.food4rhino.com/app/fractals )
GrasshopperCSharpTutorial
https://youtu.be/5G8oWUWOx5E
GVS2020-Creative_Coding-1-
Files created during Creative_Coding[1] Workshop
RunwayML-for-Grasshopper
RunwayML for Grasshopper
Verse3
Verse3
GhPotrace
Potrace in GH
pm-Architect's Repositories
pm-Architect/GrasshopperCSharpTutorial
https://youtu.be/5G8oWUWOx5E
pm-Architect/Verse3
Verse3
pm-Architect/Fractals
Fractals plugin for Grasshopper (Available at https://www.food4rhino.com/app/fractals )
pm-Architect/GVS2020-Creative_Coding-1-
Files created during Creative_Coding[1] Workshop
pm-Architect/RunwayML-for-Grasshopper
RunwayML for Grasshopper
pm-Architect/Aviary
A .net based GUI
pm-Architect/Blazor.DatabaseDesigner
A database designer tool made using Blazor and Z.Blazor.Diagrams
pm-Architect/Blazor.Diagrams
A fully customizable and extensible all-purpose diagrams library for Blazor
pm-Architect/Creative-Impact-of-an-Event-Driven-Visual-Programming-Tool
Creative Impact of an Event-Driven Visual Programming Tool
pm-Architect/dalai
The simplest way to run LLaMA on your local machine
pm-Architect/GVS2020-Creative_Coding-0-
Repository for GVS2020 Creative_Coding[0]
pm-Architect/jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
pm-Architect/monaco-editor-uwp
A Windows Runtime Component wrapper around the web-based Monaco Editor.
pm-Architect/named-pipe-wrapper
Wrapper library for Windows Named Pipes in C# / .NET 4.0 / VS 2010
pm-Architect/SketchUpNET
SketchUp C# API
pm-Architect/ug-spotify-connector
pm-Architect/urp-ssao
Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline