mtgtools is a collection of tools for easy handling of Magic: The Gathering data on your computer. The card data can be easily downloaded from Scryfall API or magicthegathering.io API and it is saved in a ZODB - database, which is a native object database for Python. Everything is simply in Python, so no knowledge of SQL or the likes is needed to work with the database.
-
Easily download, update and save Magic: The Gathering card and set data from Scryfall and/or magicthegathering.io to a local ZODB database (native object database for Python). Updating the database from scratch usually takes about 2 minutes on my computer.
-
Easily iterate, filter, sort, group and handle card lists, sets and decks. The usual searching methods on the whole card database of 40k cards take about 0.15s on my computer.
-
Save your own card lists and decks in a database in pure Python.
-
Read and write card lists or decks from files.
-
Generate random samples, random cards, booster packs etc. from any lists of cards.
-
Download card images of the type of your choice from Scryfall.
-
Create proxy image sheets from lists of cards using Scryfall.
-
Python 3.5 - mtgtools is tested on Python 3.5 but will probably also work on later versions
-
ZODB - Can be installed with
pip install zodb
. More info in http://www.zodb.org/en/latest/. -
requests - Can be installed with
pip install requests
. More info in https://pypi.org/project/requests/. -
PIL - Not necessary, but needed for creating proxy image sheets. Can be installed with
pip install pillow
At the moment there exists two different kind of APIs for mtg data, Scryfall and magicthegathering.io. They are
structured in different ways and both have pros and cons. For example Scryfall cards contain attribute card_faces
where as the faces in mtgio are separate cards.
At the moment Scryfall has a more extensive database with more useful data like prices and purchase uris and also hosts good quality card images, so in my opinion it is more useful of the two.
mtgtools can be simply installed with pip install mtgtools
.
Working with the database mostly revolves around working with the following persistent card and card list objects. Data persistence in this case basically means that ZODB will automatically detect when these objects are accessed and modified and saves the according changes automatically when transactions have been committed.
A good guide on ZODB can for example be found here: https://media.readthedocs.org/pdf/zodborg/latest/zodborg.pdf
PCard
is a simple persistent dataclass representing Magic: the Gathering cards with their characteristic
attributes. It is constructed simply with a json response dictionary from either magicthegathering.io or Scryfall
API, so PCard
has all the attributes matching the responses' keys and values.
Note, that the attributes power
, toughness
and loyalty
are saved as strings since they might contain characters
like '*' or 'X'. For convenience, the card objects will also contain numerical versions of these attributes:
power_num
, toughness_num
and loyalty_num
. This makes searching much easier in many cases. After stripping away
these non-digit characters, the remaining numbers will be in the numerical version of the attribute. If nothing is left
after stripping, the numerical version will be 0.
Another difference between Scryfall and mtgio is that in mtgio API attribute names are in camelCase style. For the
purpose of consistency, the attributes in this software are transformed into snake_case which makes many of the
attributes identical to the ones in Scryfall. For example, the attribute manaCost
from mtgio has been changed to
mana_cost
which is the same as in Scryfall.
For more information on what attributes cards have, read https://scryfall.com/docs/api/cards for Scryfall card objects and https://docs.magicthegathering.io/#api_v1cards_list for magicthegathering.io card objects.
PCardList
is a persistent card list or deck object that mostly acts just like a normal Python list for PCard
objects. These lists can be saved in the database just like any other persistent objects, and a PCardList
is used
as a container for all the cards in the database.
PCardList
has many useful methods for querying, filtering, sorting and grouping it's contents and creating new card
lists by combining other card lists in various ways. It also contains other handy methods like downloading the images
of it's cards from Scryfall, creating proxy image sheets from it's cards, printing out it's contents in a readable
way and creating deck-like strings or files of it's contents.
Except for the usual in-place list methods like extend
, append
and remove
the PCardList
is functional in
style, meaning that calling any of the other filtering or querying methods return new PCardList
objects leaving the
original untouched.
PCardList
can also be used as a deck by adding cards to it's sideboard
. Having cards in the sideboard
changes some functionalities of the methods like deck_str
in which now also the sideboard cards are added. Images
are downloaded and proxies created for both the cards and the sideboard. However, Having cards in the 'sideboard'
does not change the behavior of the crucial internal methods like len
, getitem
or setitem
,
so basically the cards in the sideboard are a kind of an extra.
Pset
is a simple Persistent dataclass representing Magic: The Gathering sets with their characteristic
attributes. It is constructed simply with a json response dictionary from either magicthegathering.io or Scryfall
API, so PSet has all the attributes matching the responses' keys and values.
For more information on what attributes sets have, read https://scryfall.com/docs/api/sets for Scryfall set objects and https://docs.magicthegathering.io/#api_v1sets_list for magicthegathering.io set objects.
Additionally, PSet
inherits from PCardList
and it also contains all the cards of the set. Working with PSet
by for example querying it's cards returns new PCardList
objects is safe for the set leaving it untouched.
PSetList
is a persistent set list object that mostly acts just like a normal Python list for Pset
objects.
These lists can be saved in the database just like any other persistent objects. PSetList
contains handy methods for
querying the sets it contains but in most cases it is only useful as a container database. It works very similarly
to PCardList
except that they hold sets rather than cards.
An existing database can be opened simply with
>>> from mtgtools.MtgDB import MtgDB
>>> mtg_db = MtgDB('my_db.fs')
If no storage in the given path is found, a new empty database is automatically created.
Now that the connection to the database is open, the mtg_db
will contain all the needed ZODB-related objects
storage
, connection
, database
and root
(more about these in http://www.zodb.org/en/latest/reference/index.html).
The cards and sets can now be found in the root
of the database with
>>> scryfall_cards = mtg_db.root.scryfall_cards
>>> scryfall_sets = mtg_db.root.scryfall_sets
and
>>> mtgio_cards = mtg_db.root.mtgio_cards
>>> mtgio_sets = mtg_db.root.mtgio_sets
All the cards are saved as a PCardList
and all the sets are saved as a PSetList
. The root acts as a
boot-strapping point and a top-level container for all the objects in the database.
>>> print(mtg_db.root)
<root: mtgio_cards mtgio_sets scryfall_cards scryfall_sets>
The above method for accessing the database objects is a convenience, and you can also access the root mapping with
>>> root_mapping = tool.connection.root()
>>> print([key for key in root_mapping.keys()])
['scryfall_sets', 'mtgio_cards', 'scryfall_cards', 'mtgio_sets']
>>> print('scryfall_cards' in root_mapping)
True
Building the database from scratch from Scryfall and mtgio is simply done with
my_db.scryfall_update()
my_db.mtgio_update()
The update downloads and saves all new card and set data and also updates any changes to the existing data. This is also useful when updating for example the price and legality attributes of the Scryfall cards which might often change.
Building the database from scratch takes about few minutes to complete and it is mostly affected by the API request limits which are 10 request per second for Scryfall and 5000 requests per hour for magicthegathering.io. About 10 requests per second are sent during updating which should comply with the Scryfall limits, and with magicthegathering.io you have to make sure not to run the update too many times per hour.
PCardList
has two handy methods for "querying" its contents which return new PCardList
objects:
where(invert=False, search_all_faces=False, **kwargs)
and
where_exactly(invert=False, search_all_faces=False, **kwargs)
where
, the looser method, returns a new PCardList
for which ANY of the given keyword arguments match 'loosely'
with the attributes of the cards in this list. The arguments should be any card attribute names such as
'power', 'toughness' and 'name'.
String attributes are case insensitive and it is enough that the argument is a substring of the attribute.
For list attributes the order does not matter and it is enough for one of the elements to match exactly.
For convenience, for numerical attributes it is enough that the argument is larger or equal to the attribute.
where_exactly
, the stricter method, returns a new list of cards for which ALL the given keyword arguments match
completely with the attributes of the cards in this list.
For both of these methods, the results can be inverted to return all the cards NOT matching the arguments by setting
invert=True
.
For Scryfall cards, which sometimes have the card_faces
attribute, normally only the first face of the card
(the normal face you would play) is considered when matching arguments. By setting search_all_faces=True
the arguments
can now also match with any possible faces of the cards.
Let's start by getting all the Scryfall cards and sets of the database:
>>> from mtgtools.MtgDB import MtgDB
>>> mtg_db = MtgDB('my_db.fs')
>>> cards = mtg_db.root.scryfall_cards
>>> sets = mtg_db.root.scryfall_sets
Some basic searching:
>>> werebears = cards.where_exactly(name='Werebear')
>>> print(werebears)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody)]
>>> print(len(werebears))
4
Turns out that there are 4 different Werebear cards in 4 different sets. Lets get the single card from Odyssey:
>>> ody_werebear = cards.where_exactly(name='Werebear', set='ody')[0]
>>> print(ody_werebear)
Werebear (ody)
>>> print(ody_werebear.name, ody_werebear.set, ody_werebear.set_name, ody_werebear.power, ody_werebear.toughness)
Werebear ody Odyssey 1 1
>>>print(ody_werebear.oracle_text)
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Note, that in this case using cards.where_(name='Werebear', set='ody')
would not only return the Werebears but ALSO
all the other cards from the set 'ody' since where
returns the cards for which ANY of the given keyword arguments
match partly or completely.
Also note, that for where
it is enough for the arguments match only partly. For example with string arguments like
name
, type_line
, and oracle_text
it is enough for the argument to be a substring of the cards' attribute in
question:
>>> werebears = cards.where(name='wereb')
>>> print(werebears)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody)]
>>> print(cards.where(oracle_text='12 damage'))
[Everythingamajig (ust), Tower of Calamities (som)]
Querying and other operations return new lists so we can also chain multiple queries together. One of he previous examples with chaining:
>>> ody_werebear = cards.where_exactly(name='Werebear').where_exactly(set='ody')[0]
>>> print(ody_werebear.uri)
https://scryfall.com/card/ody/282?utm_source=api
If the above methods are not enough to find what you need, then there is also the filtered
- method which works
quite like the usual filter
- method for Python lists. filtered
takes a function object and returns a new list
containing all the cards of the list for which the given function returns True. Lambda functions are very convenient
with this method. For example, we can find the Odyssey Werebear by filtering our cards in the following way:
>>> ody_werebear = cards.filtered(lambda card: card.name == 'Werebear' and card.set == 'ody')
>>> print(ody_werebear)
[Werebear (ody)]
The card list can be sorted with the sorted
- method, which works quite like the usual sort
- method for Python
lists. It takes a function object which should return some attributes of card objects by which this list is sorted.
For example sorting by set codes:
>>> werebears = cards.where_exactly(name='Werebear')
>>> print(werebears)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody)]
>>> sorted_werebears = werebears.sorted(lambda card: card.set)
>>> print(sorted_werebears)
[Werebear (ema), Werebear (ody), Werebear (td0), Werebear (wc02)]
Finally, the card objects in PCardList
are stored in it's cards
- attribute, in a PersistentList
which can also
be accessed directly.
PCardList
acts like normal Python list so we can use normal indexing and slicing. You can also create empty lists:
>>> werebears = cards.where_exactly(name='Werebear')
>>> print(werebears[1:3])
[Werebear (td0), Werebear (wc02)]
>>> print(len(werebears[1:3]))
2
>>> print(werebears[-1])
Werebear (ody)
>>> from mtgtools.PCardList import PCardList
>>> new_empty_list = PCardList()
>>> print(new_empty_list)
[]
>>> print(len(new_empty_list))
0
Cards can be easily combined with addition. Addition works with lists and single card objects:
>>> werebears = cards.where_exactly(name='Werebear')
>>> wild_mongrels = cards.where_exactly(name='Wild Mongrel')
>>> two_bears_One_mongrel = werebears + wild_mongrels[0]
>>> print(two_bears_One_mongrel)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody), Wild Mongrel (gvl)]
Two_bears_two_mongrels = werebears[0:2] + wild_mongrels[0:2]
print(Two_bears_two_mongrels)
[Werebear (ema), Werebear (td0), Wild Mongrel (gvl), Wild Mongrel (vma)]
Another way of combining lists is to append cards to an existing list. Note, that this will actually change the list instead of creating another one:
>>> werebears = cards.where_exactly(name='Werebear')
>>> one_mongrel = cards.where_exactly(name='Wild Mongrel')[0]
>>> werebears.append(one_mongrel)
>>> print(werebears)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody), Wild Mongrel (gvl)]
Cards can be removed from lists with subtraction or with the common list method remove
. Subtraction works with lists
and single card objects and it is basically the same as set subtraction:
>>> werebears = cards.where_exactly(name='Werebear')
>>> wild_mongrels = cards.where_exactly(name='Wild Mongrel')
>>> two_bears_One_mongrel = werebears + wild_mongrels[0]
>>> print(two_bears_One_mongrel)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody), Wild Mongrel (gvl)]
>>> only_bears = two_bears_One_mongrel - wild_mongrels
>>> print(only_bears)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody)]
>>> only_bears = two_bears_One_mongrel - wild_mongrels[0]
>>> print(only_bears)
[Werebear (ema), Werebear (td0), Werebear (wc02), Werebear (ody)]
Cards in the lists can be multiplied. This is for example handy for getting playsets of certain cards (note, that you have to multiply lists, not card objects):
>>> playset_of_bears = 4 * cards.where_exactly(name='Werebear')[0:1]
>>> print(playset_of_bears)
[Werebear (ema), Werebear (ema), Werebear (ema), Werebear (ema)]
>>> bear_and_arena = PCardList() + cards.where_exactly(name='Werebear')[0] + cards.where_exactly(name='Arena')[0]
>>> playset_of_bears_and_arenas = 4 * bear_and_arena
>>> playset_of_bears_and_arenas.pprint()
Unnamed card list created at 2018-07-18 14:51:23.759658
------------------------------------------------------------------
Card Set Type Cost Rarity
------------------------------------------------------------------
4 Arena tsb Land rare
4 Werebear ema Creature - Human Bear Druid {1}{G} common
As mentioned earlier, some cards in Scryfall have multiple faces. These are for example flip-cards like
'Akki Lavarunner // Tok-Tok, Volcano Born' and transform-cards like 'Accursed Witch // Infectious Curse'. In some
cases some attributes of these cards are only located inside the card_faces
- dict attribute of the cards.
In other cases the card itself might have non-null attribute and the same attribute with a different value in one of
it's card faces.
For example, the name
attribute of the 'Akki Lavarunner' card object is 'Akki Lavarunner // Tok-Tok, Volcano Born'
the name
attribute of it's first card face is 'Akki Lavarunner' and the name
attribute of it's second card face is
'Tok-Tok, Volcano Born'. Similarly, the mana_cost
- attribute of the card 'Accursed Witch // Infectious Curse' is
null, but the the mana_cost
- attribute of it's first card face is '{3}{B}' which is what we would expect from this
card. For that reason, by default the first card face is also matched if it is non-null.
If you want to search all faces of the card you must set search_all_faces=True
when querying. It might take some trial
and error at first to get what you exactly want.
>>> multifaced_cards = 2 * cards.where_exactly(name='Akki Lavarunner // Tok-Tok, Volcano Born')[0:1]
>>> multifaced_cards += 2 * cards.where_exactly(name='Accursed Witch // Infectious Curse')[0:1]
>>> print(multifaced_cards.where(type_line='Enchantment'))
[Accursed Witch // Infectious Curse (soi), Accursed Witch // Infectious Curse (soi)]
>>> print(multifaced_cards.where(power='2', toughness='2', search_all_faces=True).where(colors='R'))
[Akki Lavarunner // Tok-Tok, Volcano Born (chk), Akki Lavarunner // Tok-Tok, Volcano Born (chk)]
Cards in the lists can be grouped in various ways like color, type or converted mana cost. Grouping returns dicts with group identities as keys and cards lists corresponding the group as values. When grouping by color or color identity, the keys will always have an alphabetical order like 'BR' and 'GUW' instead of the normal 'WUBRG' - order.
>>> some_cards = 2 * cards.where_exactly(name='Werebear')[:1] + 2 * cards.where_exactly(name='Firebolt')[:1]
>>> some_cards += 2 * cards.where_exactly(name='Forest')[:1] + 2 * cards.where_exactly(name='Act of Treason')[:1]
>>> csome_cards += 2 * cards.where_exactly(name='Bristling Boar')[:1] + 2 * cards.where_exactly(name='Cleansing Nova')[:1]
>>> for (key, val) in some_cards.grouped_by_converted_mana_cost().items():
print(key,':', val)
0.0 : [Forest (pss3), Forest (pss3)]
2.0 : [Werebear (ema), Werebear (ema)]
3.0 : [Act of Treason (m19), Act of Treason (m19)]
4.0 : [Arcades, the Strategist (m19), Arcades, the Strategist (m19), Bristling Boar (m19), Bristling Boar (m19)]
5.0 : [Cleansing Nova (m19), Cleansing Nova (m19)]
>>> for (key, val) in some_cards.grouped_by_color().items():
print(key, ':', val)
: [Forest (pss3), Forest (pss3)]
GUW : [Arcades, the Strategist (m19), Arcades, the Strategist (m19)]
W : [Cleansing Nova (m19), Cleansing Nova (m19)]
G : [Werebear (ema), Werebear (ema), Bristling Boar (m19), Bristling Boar (m19)]
R : [Act of Treason (m19), Act of Treason (m19)]
The grouped_by_id
- method is useful for fast retrieval of multiples of card objects from the list. Each different
card contains a unique id
attribute by which the ones in the list can be quickly retrieved by grouping them.
You can also create a special kind of grouping, or a kind of an "index", of the cards in the list by using the method
create_id_index
which returns a persistent BTree object. In practice you can use BTrees quite like normal Python dict
and these can also be handily saved in the database as indexes.
Cards can also be retrieved from the database (and from any other card lists) by reading them from list-like strings
and text files by using the PCardList
- methods from_str
and from_file
which build new card lists of the cards
found in the list. The accepted format of the strings and text files is similar to the standard Apperentice and MWS
deck lists:
//Creatures (8)
1 Wild Mongrel [od]
4 Aquamoeba (od)
2 Werebear
noose constrictor
//Enchantments (1)
1 [ULG] rancor
//Sideboard (1)
SB: 2 Werebear
...
Comment lines can be specified with '//', possible desired sets can be specified with either '(set_code)' or '[set_code]' and sideboard cards with the prefix 'SB:'. The set brackets can be anywhere but the desired number of cards must come before the name of the card. If no matching set is found, a card from a random set is returned.
Note, that this method is useful with the whole database of cards rather than a small list.
>>> my_deck1 = cards.from_str("""
3 Raging Ravine
1 Wooded Foothills
4 Verdant Catacombs
1 Stomping Ground
2 Overgrown Tomb
1 Blood Crypt
4 Blackcleave Cliffs
2 Swamp
1 Forest
4 Bloodstained Mire
2 Huntmaster of the Fells
4 Dark Confidant
2 Scavenging Ooze
4 Tarmogoyf
1 Fulminator Mage
1 Chandra, Torch of Defiance
4 Liliana of the Veil
1 Kolaghan's Command
4 Lightning Bolt
3 Terminate
3 Thoughtseize
2 Abrupt Decay
3 Inquisition of Kozilek
1 Fatal Push
1 Blooming Marsh
1 Kalitas, Traitor of Ghet
//Sideboard
SB: 3 Fulminator Mage
SB: 2 Collective Brutality
SB: 1 Anger of the Gods
SB: 1 Kolaghan's Command
SB: 2 Ancient Grudge
SB: 1 Maelstrom Pulse
SB: 1 Liliana, the Last Hope
SB: 2 Surgical Extraction
SB: 1 Rakdos Charm
SB: 1 Damnation""")
>>> print(my_deck1.deck_str())
// Lands (24)
3 Raging Ravine [wwk]
1 Wooded Foothills [g09]
4 Verdant Catacombs [zen]
1 Stomping Ground [exp]
2 Overgrown Tomb [rtr]
1 Blood Crypt [dis]
4 Blackcleave Cliffs [som]
2 Swamp [td0]
1 Forest [ice]
4 Bloodstained Mire [g09]
1 Blooming Marsh [kld]
// Creatures (14)
4 Dark Confidant [mma]
2 Scavenging Ooze [cmd]
4 Tarmogoyf [mm3]
1 Fulminator Mage [shm]
2 Huntmaster of the Fells // Ravager of the Fells [dka]
1 Kalitas, Traitor of Ghet [pogw]
// Instants (11)
1 Kolaghan's Command [pdtk]
4 Lightning Bolt [mm2]
3 Terminate [cmd]
2 Abrupt Decay [prm]
1 Fatal Push [f17]
// Sorceries (6)
3 Thoughtseize [ima]
3 Inquisition of Kozilek [cn2]
// Planeswalkers (5)
4 Liliana of the Veil [isd]
1 Chandra, Torch of Defiance [ps18]
// Sideboard (15)
SB:3 Fulminator Mage [mm2]
SB:2 Collective Brutality [pemn]
SB:1 Anger of the Gods [ima]
SB:1 Kolaghan's Command [dtk]
SB:2 Ancient Grudge [tsp]
SB:1 Maelstrom Pulse [mma]
SB:1 Liliana, the Last Hope [emn]
SB:2 Surgical Extraction [prm]
SB:1 Rakdos Charm [c17]
SB:1 Damnation [prm]
You can also structure the deck strings in different ways. For example by color and without set codes:
>>> print(my_deck.deck_str(group_by='color', add_set_codes=False))
// Black (16)
3 Inquisition of Kozilek
1 Kalitas, Traitor of Ghet
4 Liliana of the Veil
3 Thoughtseize
4 Dark Confidant
1 Fatal Push
// Colorless (24)
2 Overgrown Tomb
1 Wooded Foothills
2 Swamp
3 Raging Ravine
1 Stomping Ground
1 Blooming Marsh
4 Blackcleave Cliffs
4 Bloodstained Mire
4 Verdant Catacombs
1 Forest
1 Blood Crypt
// Red (5)
1 Chandra, Torch of Defiance
4 Lightning Bolt
// Multicolor (9)
2 Abrupt Decay
1 Fulminator Mage
2 Huntmaster of the Fells // Ravager of the Fells
1 Kolaghan's Command
3 Terminate
// Green (6)
4 Tarmogoyf
2 Scavenging Ooze
// Sideboard (15)
SB: 2 Surgical Extraction
SB: 1 Damnation
SB: 1 Maelstrom Pulse
SB: 1 Kolaghan's Command
SB: 2 Collective Brutality
SB: 1 Rakdos Charm
SB: 1 Anger of the Gods
SB: 2 Ancient Grudge
SB: 3 Fulminator Mage
SB: 1 Liliana, the Last Hope
from_file
works exactly the same way except it reads the contents from a text file.
We can use the looser where
to look for cards with for example certain power or toughness by using the fact that
for numerical attributes it is enough for the argument to be equal or larger. Note, that for power
, toughness
and
loyalty
you can use the numerical versions power_num
, touhness_num
and loyalty_num
.
Creatures in Odyssey with power > 5:
>>> ody = sets.where_exactly(code='ody')[0]
>>> ody.creatures().where(power_num=5, invert=True).pprint()
Unnamed card list created at 2018-07-20 15:32:59.202900
---------------------------------------------------------------------------------------
Card Set Type Cost Rarity
---------------------------------------------------------------------------------------
1 Amugaba ody Creature - Illusion {5}{U}{U} rare
1 Kamahl, Pit Fighter ody Legendary Creature - Human Barbarian {4}{R}{R} rare
1 Ashen Firebeast ody Creature - Elemental Beast {6}{R}{R} rare
White creatures Not including multicolors in Odyssey with power <= 2 AND toughness <= 2:
>>> ody = sets.where_exactly(code='ody')[0]
>>> ody.creatures().where(power_num=2).where(toughness_num=2).where_exactly(colors='W').pprint()
Unnamed card list created at 2018-07-20 16:03:08.122375 with a total of 20 cards
------------------------------------------------------------------------------------------
Card Set Type Cost Rarity
------------------------------------------------------------------------------------------
1 Mystic Crusader ody Creature - Human Nomad Mystic {1}{W}{W} rare
1 Beloved Chaplain ody Creature - Human Cleric {1}{W} uncommon
1 Devoted Caretaker ody Creature - Human Cleric {W} rare
1 Confessor ody Creature - Human Cleric {W} common
1 Dogged Hunter ody Creature - Human Nomad {2}{W} rare
1 Tireless Tribe ody Creature - Human Nomad {W} common
1 Soulcatcher ody Creature - Bird Soldier {1}{W} uncommon
1 Master Apothecary ody Creature - Human Cleric {W}{W}{W} rare
1 Aven Archer ody Creature - Bird Soldier Archer {3}{W}{W} uncommon
1 Lieutenant Kirtar ody Legendary Creature - Bird Soldier {1}{W}{W} rare
1 Nomad Decoy ody Creature - Human Nomad {2}{W} uncommon
1 Mystic Penitent ody Creature - Human Nomad Mystic {W} uncommon
1 Cantivore ody Creature - Lhurgoyf {1}{W}{W} rare
1 Aven Cloudchaser ody Creature - Bird Soldier {3}{W} common
1 Hallowed Healer ody Creature - Human Cleric {2}{W} common
1 Pianna, Nomad Captain ody Legendary Creature - Human Nomad {1}{W}{W} rare
1 Auramancer ody Creature - Human Wizard {2}{W} common
1 Mystic Visionary ody Creature - Human Nomad Mystic {1}{W} common
1 Dedicated Martyr ody Creature - Human Cleric {W} common
1 Patrol Hound ody Creature - Hound {1}{W} common
Auras in Odyssey with cmc <= 2:
>>> ody = sets.where_exactly(code='ody')[0]
>>> ody.where(cmc=2).where(type_line='aura').pprint()
Unnamed card list created at 2018-07-20 16:05:48.340844 with a total of 7 cards
-------------------------------------------------------------------
Card Set Type Cost Rarity
-------------------------------------------------------------------
1 Aboshan's Desire ody Enchantment - Aura {U} common
1 Psionic Gift ody Enchantment - Aura {1}{U} common
1 Primal Frenzy ody Enchantment - Aura {G} common
1 Immobilizing Ink ody Enchantment - Aura {1}{U} common
1 Druid's Call ody Enchantment - Aura {1}{G} uncommon
1 Kirtar's Desire ody Enchantment - Aura {W} common
1 Kamahl's Desire ody Enchantment - Aura {1}{R} common
A good guide about saving things in ZODB can be found here: http://www.zodb.org/en/latest/guide/writing-persistent-objects.html
Any objects mentioned above are already Persistent, so they can be conveniently saved. For example any PCardList
objects can easily be saved with
>>> my_favourite_cards = cards.where_exactly(name='Counterspell', set='plgm') + cards.where_exactly(name='Cancel', set='p10')
>>> my_favourite_cards.name = 'My fav cards'
>>> mtg_db.root.my_favourite_cards = my_favourite_cards
>>> mtg_db.commit()
You can then easily later append more cards with
>>> mtg_db.root.my_favourite_cards.append(cards.where_exactly(name='Mana drain')[0])
>>> mtg_db.commit()
and access them later with
>>> my_fav_cards = mtg_db.root.my_favourite_cards
>>> my_fav_cards.pprint()
Card list "My fav cards" created at 2018-07-18 18:36:54.135282
-----------------------------------------------------
Card Set Type Cost Rarity
-----------------------------------------------------
1 Counterspell plgm Instant {U}{U} rare
1 Cancel p10 Instant {1}{U}{U} rare
1 Mana Drain ima Instant {U}{U} mythic
You can similarly save decks or other card lists for example by using a PersistentList
which works almost like a
normal Python list:
>>> from persistent.list import PersistentList
>>> my_deck1 = cards.from_str("""
3 Raging Ravine
1 Wooded Foothills
4 Verdant Catacombs
1 Stomping Ground
2 Overgrown Tomb
1 Blood Crypt
4 Blackcleave Cliffs
2 Swamp
1 Forest
4 Bloodstained Mire
2 Huntmaster of the Fells
4 Dark Confidant
2 Scavenging Ooze
4 Tarmogoyf
1 Fulminator Mage
1 Chandra, Torch of Defiance
4 Liliana of the Veil
1 Kolaghan's Command
4 Lightning Bolt
3 Terminate
3 Thoughtseize
2 Abrupt Decay
3 Inquisition of Kozilek
1 Fatal Push
1 Blooming Marsh
1 Kalitas, Traitor of Ghet
//Sideboard
SB: 3 Fulminator Mage
SB: 2 Collective Brutality
SB: 1 Anger of the Gods
SB: 1 Kolaghan's Command
SB: 2 Ancient Grudge
SB: 1 Maelstrom Pulse
SB: 1 Liliana, the Last Hope
SB: 2 Surgical Extraction
SB: 1 Rakdos Charm
SB: 1 Damnation""")
>>> my_deck2 = cards.from_str("""
//Main
4 Baral, Chief of Compliance
4 Desperate Ritual
4 Gifts Ungiven
2 Goblin Electromancer
3 Grapeshot
4 Island
4 Manamorphose
1 Mountain
1 Noxious Revival
3 Opt
2 Past in Flames
4 Pyretic Ritual
2 Remand
1 Repeal
4 Serum Visions
4 Shivan Reef
4 Sleight of Hand
4 Spirebluff Canal
4 Steam Vents
1 Unsubstantiate
//Sideboard
SB: 1 Abrade
SB: 1 Echoing Truth
SB: 1 Empty the Warrens
SB: 1 Gigadrowse
SB: 3 Lightning Bolt
SB: 4 Pieces of the Puzzle
SB: 2 Pyromancer Ascension
SB: 1 Shattering Spree
SB: 1 Wipe Away
""")
>>> my_decks = PersistentList(my_deck1, my_deck2)
>>> mtg_db.root.my_decks = my_decks
>>> mtg_db.commit()
and then later on you can append more lists and access them the same way with single cards.
Another thing you might want to save in the database is for example an index of cards for faster retrieval. An 'index'
in this case would be a fast persistent dict like BTree where the keys are some unique identifiers. For PCardList
,
there already exists the method create_id_index
which returns a BTree
in which the cards are indexed by their unique
'id' values and each id maps to a single card object found in the original list. This is handy if called on the whole
database and saved:
>>> my_card_index = cards.create_id_index()
>>> mtg_db.root.my_card_index = my_card_index
>>> mtg_db.commit()
Now single cards can be retrieved very speedily from the index by using their id
's:
>>> print(mtg_db.root.my_card_index['0a448077-3b1f-4efd-a606-e3ff40fe1621'])
Counterspell (wc00)
Similarly, the index can also be used to speedily check if some object exists in the database.
PCardList
objects have a similar unique id so they are also simple to index if needed.
PSet
and PSetList
work very similarly to PCard
and PCardList
. The difference is that PSet
is also a PCardList
and contains a set of it's own characteristic Magic: The Gathering set attributes. PSetList
objects can be searched, filtered and sorted exactly like PCardList
objects by using the methods where
,
where_exactly
, filtered
and sorted
which similarly return new PSetList
objects.
The sets are saved in the database as a PSetList
.
Sets in Masques block:
>>> sets.where(block='Masques').pprint()
Unnamed set list created at 2018-07-18 13:39:44.602675
-----------------------------------------------------
Set Code Block Type Cards
-----------------------------------------------------
Prophecy pcy Masques expansion 143
Nemesis nem Masques expansion 143
Mercadian Masques mmq Masques expansion 350
All the sets containing a Negate:
>> sets.filtered(lambda pset: any(pset.where_exactly(name='Negate'))).pprint()
Unnamed set list created at 2018-07-18 13:39:52.329598
---------------------------------------------------------------------------------
Set Code Block Type Cards
---------------------------------------------------------------------------------
Signature Spellbook: Jace ss1 spellbook 8
Battlebond bbd draft_innovation 256
Rivals of Ixalan rix Ixalan expansion 205
Aether Revolt aer Kaladesh expansion 194
Conspiracy: Take the Crown cn2 draft_innovation 222
Oath of the Gatewatch ogw Battle for Zendikar expansion 186
Magic Origins ori core 288
Dragons of Tarkir dtk Khans of Tarkir expansion 264
Magic 2015 m15 core 284
Magic 2014 m14 core 249
Magic 2013 m13 core 249
Magic 2012 m12 core 249
Magic 2011 m11 core 249
Duels of the Planeswalkers dpa box 113
Magic 2010 m10 core 249
Magic Player Rewards 2009 p09 promo 9
Morningtide mor Lorwyn expansion 150
Magic Online Promos prm promo 1198
Normal standard-legal sets without promos:
>>> standard_sets = sets.where(set_type='promo', invert=True)
>>> def standard_legal(pset):
return len(pset) and len(pset) == len(
pset.filtered(lambda card: card.legalities['standard'] == 'legal' or card.legalities['standard'] == 'banned')
)
>>> standard_sets.filtered(standard_legal).pprint()
Unnamed set list created at 2018-07-23 12:33:31.340701
--------------------------------------------------------
Set Code Block Type Cards
--------------------------------------------------------
Core Set 2019 m19 core 314
Dominaria dom expansion 280
Rivals of Ixalan rix Ixalan expansion 205
Ixalan xln Ixalan expansion 289
Hour of Devastation hou Amonkhet expansion 209
Amonkhet akh Amonkhet expansion 287
Welcome Deck 2017 w17 starter 30
Aether Revolt aer Kaladesh expansion 194
Kaladesh kld Kaladesh expansion 274
The rest of the methods and functionalities are quite self explanatory and well documented, so they don't need further
guidance. You can for example create random booster packs from card lists with random_pack
, download images from
Scryfall with download_images_from_scryfall
, create sheets of proxy images of cards from Scryfall with
create_proxies
, turn your lists back to JSON with json
and many more things.
The tools are somewhat decently tested for Scryfall data but some bugs and weird behavior are to be expected, especially with some special cards.
Currently, the data from magicthegathering.io is not tested but it should still work quite like Scryfall data. If you are using mtgio, be mindful of the differences between them.
-
Be mindful when using multiple different storages and formatting/re-updating old ones when you have saved your own lists. If something goes wrong and the old objects in the base of the database get replaced by new objects, the old objects which have references in your own saved lists don't function in the same way anymore. This is because the newly created object instances are not equal to the old ones in the database even though they have the same id's. Make sure you back up the old databases before updates. At the moment there is no good support for recovery.
-
The first time you access any objects in the database after opening it takes a lot of time. This is because the data is not yet cached at that point. When the data is cached, the objects are actually retrieved from the cache without database interactions, which is fast.
-
The database can't be used from multiple threads by default.
Storage
andDB
instances can, but to use transactions and object access you must use different connections and transaction managers for each thread. -
Objects can be used as keys in a dictionary but it might be slow.
-
Some attributes of the objects like lists and dicts, (for example
colors
andcard_faces
) are not immutable. ZODB does not automatically recognize changes to these kinds of attributes. When changing values inside an object's mutable attributes, you must manually set the object's_p_changed
attribute toTrue
before callingcommit
. Often simpler way is to just use assignment orsetattr
instead of changing something inside the attribute. In this case, when the whole attribute is reassigned, ZODB will recognize this and changes are saved when committing.
Esko-Kalervo Salaka
Copyright © 2018 Esko-Kalervo Salaka. All rights reserved.
Zope Public License (ZPL) Version 2.1
A copyright notice accompanies this license document that identifies the copyright holders.
This license has been certified as open source. It has also been designated as GPL compatible by the Free Software Foundation (FSF).
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
-
Redistributions in source code must retain the accompanying copyright notice, this list of conditions, and the following disclaimer.
-
Redistributions in binary form must reproduce the accompanying copyright notice, this list of conditions, and the following disclaimer in the documentation and/or other materials provided with the distribution.
-
Names of the copyright holders must not be used to endorse or promote products derived from this software without prior written permission from the copyright holders.
-
The right to distribute this software or to use it for any purpose does not give you the right to use Servicemarks (sm) or Trademarks (tm) of the copyright holders. Use of them is covered by separate agreement with the copyright holders.
-
If any files are modified, you must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.
Disclaimer
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This software uses ZODB, a native object database for Python, which is a copyright © by Zope Foundation and Contributors.
This software uses Scryfall's rest-like API which is a copyright © by Scryfall LLC.
This software uses rest-like API of magicthegathering.io which is a copyright © by Andrew Backes.
This software uses the Python Imaging Library (PIL) which is a copyright © 1997-2011 by Secret Labs AB and copyright © 1995-2011 by Fredrik Lundh
All the graphical and literal information and data related to Magic: The Gathering which can be handled with this software, such as card information and card images, is copyright © of Wizards of the Coast LLC, a Hasbro inc. subsidiary.
This software is in no way endorsed or promoted by Scryfall, Zope Foundation, magicthegathering.io or Wizards of the Coast.
This software is free and is created for the purpose of creating new Magic: The Gathering content and software, and just for fun.