/maps

Quake 1 maps from me

Day 2

  • [X] Add switch on ground floor to open the door
  • [X] Add gold key cave to the end, key on top of building
  • [ ] finish texturing/geometry of lower room
  • [ ] add monsters and weapons
  • [ ] Geometry, textures and entities with id1 only
  • [ ] Try making the three levels color-coded
  • [ ] Add cave at the end (“boss fight”)
  • [ ] Add shootable targets on roof that open doors
  • [ ] Spawn jumper when second button on ground floor is pressed
  • [ ] Try using Makkon and snow (copper mod)

Extra settings for light

-soft -bounce -extra4 -dirt