Reusable tools and assets to make designing 3D games easier.
- Skyboxes
- Prototyping Grid Shader
- Port grid shader out of shadergraph for compatability
- grid types, e.g. source style WALL, DOOR, WINDOW, ect.
- Developer notes from LTG
- good generic movement audio
- good generic tilable textures
- generic humanoid character + animations
- lens dirt textures
- flicking light scripts
- volumetric fog block
- 3d particle prefabs (ambience, burst, ect.)
- 3d skybox?