A set of reusable assets for creating user interfaces in Unity.
- Common prefabs for UI elements.
- ScriptableObject based color pallete for GameObject-based interfaces.
- MenuBuilder for easily injecting logic into GameObject-based interfaces.
- The Xelu free keyboard prompts, for tutorials and hints.
- Mess around with new UI elements tools
- Add common font families
- Screen transition tool (fades, wipes ect)
- Blurred background shader for UI
- pause menu prefab?
- settings menu prefab?
- main menu prefab / scene template?
- credits menu prefab / scene template?
- layered scene / window ui system (for settings, controls, ect)