All images these are property of Clapfoot Inc.
Refer to README.md
- Node.js v14+
- windows-build-tools (Windows only)
- node-gyp (Windows only)
PRE-REQUISITES:
- Unreal Engine VERSION 4.24 installed (it's huge)
- Download Umodel (https://www.gildor.org/en/projects/umodel)
- Duplicated War-WindowsNoEditor.pak file (obtained from C:\Steam\steamapps\common\Foxhole\War\Content\Paks)
- Open up Command Prompt. Within there, navigate to your Unreal Engine directory, within there go to: C:...\UE_4.20\Engine\Binaries\Win64
- Now in this directory, type this: UnrealPak.exe [DIRECTORY OF DUPLICATED PAK FILE] -Extract [DIRCTORY YOU WANT THE ASSETS TO BE UNPACKED TO]
- In Command Prompt, navigate to wherever you installed Umodel into. Within the Umodel folder, type this: umodel.exe -out=[DIRECTORY YOU WANT THE ASSETS TO BE EXTRACTED TO]
- A GUI for Umodel should appear. In "Path to Game Files" put this file path: [DIRECTORY OF ASSETS THAT WERE UNPACKED]\War\Content
- If you want to be able to export sound files, check off "Sound" on the right side.
- Package Compression: Auto
- Platform: PC
- It might take a while to load the game files... once Umodel is done fiddling around, a new Umodel window should appear that has a folder navigation window on the left side, and a file explorer on the right side.
- To export image assets, navigate to Textures > UI.
- Now start clicking on each folder within here, select all files then hit "Export".
- Don't forget that the base folder "UI" has some files in itself too.
EXTRACT LIST:
- Achievements
- HexMaps
- HUD
- ItemIcons
- MapIcons
- Menus
- StructureIcons
- VehicleIcons
- WorldMap
- Map image using https://github.com/clapfoot/warapi
- Generate map tiles from a large image with nodejs (https://gist.github.com/josephrocca/b4d0a13b0e679f85506d46c33c5481f5)
git subtree push --prefix dist origin gh-pages
netlify deploy --build