Simple 2d side scroller game build with HTML (no canvas), JS, CSS
- Goal: manage to survive for 1 minute or shoot at least 10 enemies to win
- You can jump to avoid enemies and shoot to kill them
- Use onscreen buttons or "w" to jump and "j" to shoot
- Each time an enemy "touches" you, you loose a life
- If you loose all your lives its game over:)
https://pomerama.github.io/bootcamp_project1/
Browser based game, using HTML, CSS, JS, DOM manipulation, OOP
- Render a game in the browser.
- Have logic for winning and/or losing and show feedback to the player in either case:
- Your game must have logic that allows the player to win or lose.
- Your game code must be organized in separate files for HTML, CSS, and JavaScript.
- Use plain JavaScript for DOM manipulation.
- Your game entities and elements must be organized using classes and OOP.
- Have a repo on GitHub.
- Have at least one (1) commit per day that you worked on.
- You must deploy your game online using GitHub Pages so anyone can play it.
- Get first experience with Typescript
- Get first experience with Jest (testing)
- Aditional features like high score tracking, level progression
- Unit tests/ Typescript/ private class fields
- Modular code with clear responsibilities and minimal coupling
- The code is exceptionally well-formatted, with clear and descriptive variable and function names that convey purpose and usage. The code is easy to read and understand, with an exemplary level of clarity
- Extra features like CSS animations and transitions. Highly polished UI
- Regular commits with clear messages
- Deployed game is full functional with no errors preset
- Fallback in case parallax gets too tricky (with dom objects): very polished snake:)
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Fri: working draft definition of done: oop code layout, start- & game- & endScreen, player can be moved nice to have: tests
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Mon: polish basic version definition of done: obstacles, tests, graphics, high score nice to have: shooting
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Tue: Parallax effect background definition of done: infinitely moving background nice to have: foreground objects which are "in front of" the player
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Wed: Addons definition of done: to be decided nice to have:
- onscreen buttons (player can click on them instead of using the keyboard)
- music
- sound effetcts
- scallale / multiple sizes UI
- sprite animation
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Thu: Buffer, if anything goes wrong definition of done: working project which can be presented nice to have:
- refactor code
- understand how typescript affected the project, if used correctly, what to learn for future