Davos Game Engine is a 3D Game Engine made by Oscar Pons and David Tello for the Video Games degree in Universitat Politècnica de Catalunya (UPC).
https://ponspack9.github.io/GameEngine/
- While Right clicking, “WASD” fps-like movement and free look around.
- SPACE to go upwards, LCTRL + SPACE to go downwards
- Mouse wheel to zoom in and out
- Alt + Right-click to orbit the object
- Pressing “f” focuses the camera around the geometry closest side (WIP phase when parent is selected)
- Holding SHIFT duplicates movement speed
- Oscar: quadtrees, mousepicking(option to enable/disable in Panel Configuration>Scene), camera FOV, frustum culling, time management
- David: inspector properties, own file format, reference counting, resource management
- First load the T90.fbx model.
- Load T90-Tracks.dds texture to the meshes 3,4
- Load any T90-#.dds texture to the meshes 1,2,5
- First load the Building.fbx model.
- Load Base.dds texture to the mesh 1
- Load any Out.dds texture to the mesh 2
MIT License
Copyright (c) 2019 Oscar Pons and David Tello
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.