Version: 1.0 Requires: GZDoom 4.1.3 or higher Official forum thread: https://forum.zdoom.org/viewtopic.php?f=46&t=62641 Github: https://github.com/nashmuhandes/nashgore
Please load nashgore.pk3 last (or fairly late) in your load order, to ensure that no other mod overrides NGM's content.
Most of the effects in Nash's Gore Mod can be customized. Please visit the Options menu for more details.
Nash's Gore Mod introduces a new special lump called BLUDTYPE. You can simply create a BLUDTYPE.txt and load it after NGM; the lumps will stack.
For example: gzdoom.exe -file nashgore.pk3 bludtype.txt
The BLUDTYPE lump is used to list blood actor classes to override. For example, Smooth Doom changes the Cacodemon blood type to "Blueblood", which causes NGM's blood to never appear. To fix that, simply add "BlueBlood" on a new line into BLUDTYPE.txt.
USAGE: Simply list down blood Actor classes you wish to override, each on a new line.
A sample BLUDTYPE.txt for Smooth Doom:
XBlood
BlueBlood
GreenBlood
- Heretic Knight's axe spawns blood (A_DripBlood)
- Crushed/squishy gibs probably don't work correctly with crushing polyobjs
- Ice chunks might get stuck inside solid objects
- When frozen enemies automatically shatter, gibs will not appear
- Wall decals do not look the same as floor blood splats. The reason for this is that wall decals cannot be opaque, they can only be shaded with a single colour. Fixing this would require GZDoom to implement translatable opaque wall decals.
Nash's Gore Mod: Vengeance Edition © 2006 - 2019 Nash Muhandes
All graphics, sprites and code by Nash Muhandes Slope alignment method by ZZYZX Sounds by various FreeSound contributors (see below) Audio mixed and mastered by Nash Muhandes
Special thanks:
Marisa Heit Graf Zahl Rachael dpJudas Gutawer phantombeta ZZYZX Marisa Kirisame Caligari87 Namsan m8f
Sound sources:
https://freesound.org/people/LittleRobotSoundFactory/sounds/270481/ https://freesound.org/people/altfuture/sounds/174634/ https://freesound.org/people/cliftonmcarlson/sounds/345985/ https://freesound.org/people/deoking/sounds/411671/ https://freesound.org/people/Rock%20Savage/sounds/81042/ https://freesound.org/people/altfuture/sounds/174637/ https://freesound.org/people/mattiagreyfox/sounds/202400/ https://freesound.org/people/Hitrison/sounds/251411/ https://freesound.org/people/Hitrison/sounds/251410/ https://freesound.org/people/nicktermer/sounds/259542/ https://freesound.org/people/saturdaysoundguy/sounds/388033/ https://freesound.org/people/LittleRobotSoundFactory/sounds/316534/ https://freesound.org/people/MWLANDI/sounds/85863/ https://freesound.org/people/jvitorml/sounds/393736/ https://freesound.org/people/janbezouska/sounds/399183/
MODDERS:
Feel free to include Nash's Gore Mod in your projects, as long as I am given credit for it. You must include this text file in your mod. Headers in all ZScript files must remain intact.
YOU MUST CREDIT "NASH MUHANDES" IF ANY OF MY GRAPHICS OR SPRITES ARE USED IN YOUR MOD! They are original artwork, please respect my hustle!
You don't need to ask for my permission to embed NGM into your projects! Happy modding!