/CallOfDoom-UnofficialFork

An unofficial fork/rewrite of Arrowwoods Call of Doom

Primary LanguageZenScript

Call of DooM Unofficial Fork

A fork of ArrowWoods Call of DooM mod, aimed at polishing the framework mechanics, improving gunplay and feedback, and improving the visual representation of the mod.

In part an effort to make a solid foundation for if Arrowwood would like to use for any further development in the future.

Following as he stated himself in his ModDB post alongside the mod:

This MOD is like a personal toy box that I have prepared for my own use. Only people who find this toy box fun should play this. I ignore all external criticism. If you have any criticisms about the content of this mod, please shut up and renovate this toy box with your own hands into an even better product, or play another great game.

(The reason I'm a little angry is because I've seen many cases where modders have abandoned their projects after being attacked by greedy users or bossy critics.)

Also, please refrain from requesting new features or anything else unless you can provide the technology to make it happen.

Anything not included in this mod is either something I don't consider necessary or something that is technically cumbersome to implement. Understand that while it is certainly free to say what you want, there is a onerous cost to actually implement that request. (Also, like in real work, I don't want to do additional work based on someone's instructions.)

As it stands, I have held Arrowwoods work in high regard due to understanding just how much time and effort actually goes into capturing and editing every individual frame of animation, on top of completely understanding where he is coming from about critics and the like, having witnessed the bullshit that happened in that ZDooM thread years back. I hope that this does not come off as spiteful or rude or anything of the sort.

I just hope to be able to provide said technology to make further development of his mod easier, while allowing more mechanics and stuff to be added as well.

Credits

  • All audio, sprites, graphics, and other assets from Call of DooM are, of course, credited to Arrowwood and whatever sources he used himself in making Call of DooM.

  • Audio I am adding is sourced from several games. Namely Insurgency, Tarkov, MW19, MW22, MW23, and various Valve games.

  • Most HUD graphics are ripped and credited to MW22 and MW23 as well