/liquidfun

2D physics engine for games

Primary LanguageC++

LiquidFun Version 1.0.0

Welcome to LiquidFun!

LiquidFun is a 2D physics engine for games. Go to our landing page to browse our documentation and see some examples.

LiquidFun is an extension of Box2D, it adds a particle based fluid and soft body simulation to the rigid body functionality in Box2D. LiquidFun can be built for many different systems (Android, Windows, OS X, Linux), see Box2D/Documentation/Building/

Discuss LiquidFun with other developers and users on the LiquidFun Google Group. File issues on the LiquidFun Issues Tracker or post your questions to stackoverflow.com with a mention of liquidfun.

Please see Box2D/Documentation/Building/ to learn how to build LiquidFun and run the testbed.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (b2_liquidFunVersionString), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if LiquidFun is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.