Pinned Repositories
Native_SDK
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
perfdoc
A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.
powervr-graphics.github.io
PowerVR-Series1
Original source code for the PowerVR Series 1 GPUs : Midas Arcade, PCX1 and PCX2
PVRAccelerationStructureHostCommands
A collection of layers needed to emulate ray tracing-capable hardware on PowerVR.
PVRCapabilities
A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities
PVRMonitor
Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time
PVRMonitorForUE4Plugin
Comprehensive real-time CPU/GPU statistics for PowerVR devices
WebGL_SDK
WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices
PowerVR by Imagination's Repositories
powervr-graphics/Native_SDK
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
powervr-graphics/PowerVR-Series1
Original source code for the PowerVR Series 1 GPUs : Midas Arcade, PCX1 and PCX2
powervr-graphics/WebGL_SDK
WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices
powervr-graphics/PVRMonitor
Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time
powervr-graphics/perfdoc
A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.
powervr-graphics/PVRCapabilities
A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities
powervr-graphics/PVRMonitorForUE4Plugin
Comprehensive real-time CPU/GPU statistics for PowerVR devices
powervr-graphics/powervr-graphics.github.io
powervr-graphics/PVRAccelerationStructureHostCommands
A collection of layers needed to emulate ray tracing-capable hardware on PowerVR.