Pinned Repositories
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Cauldron-Media
A selection of media files needed by Cauldron samples
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Falcor
Real-Time Rendering Framework
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
glTFSample
A simple demo to show off the capabilities of the Cauldron framework
MaterialX
MaterialX C++ and Python libraries
metashade
An experimental GPU shading DSL embedded in Python.
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ppenenko's Repositories
ppenenko/metashade
An experimental GPU shading DSL embedded in Python.
ppenenko/Falcor
Real-Time Rendering Framework
ppenenko/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
ppenenko/Cauldron-Media
A selection of media files needed by Cauldron samples
ppenenko/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
ppenenko/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ppenenko/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
ppenenko/glTFSample
A simple demo to show off the capabilities of the Cauldron framework
ppenenko/MaterialX
MaterialX C++ and Python libraries
ppenenko/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ppenenko/HoudiniEngineForMaya
Houdini Engine for Maya
ppenenko/HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine 4
ppenenko/slang
Making it easier to work with shaders
ppenenko/USD
Universal Scene Description