Half-Life: VR ============= Author: Max Vollmer and team github: https://github.com/maxvollmer/Half-Life-VR VERSION 0.6.2-beta Release date: 2019-12-24 Copyright (c) 2017-2019 Max Vollmer (if not otherwise stated) Half-Life: VR team consists of Max Vollmer, Formic.Sapien, Rorin and DoomMarine23. Based on the Half-Life SDK by Valve Corporation. The Valve SDK LICENSE applies. All rights reserved. ====== THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ====== This is a mod for Half-Life adding support for playing the game in Virtual Reality. VR enabled weapon models by Formic.Sapien and Rorin. Substantial help provided by Formic.Sapien, Rorin and DoomMarine23. Third party licenses apply where applicable. For a list of third parties see bottom of file. === This mod is released as is without any guarantee that it works and without any warranties whatsoever. Use on your own risk. If you don't know what you are doing, don't do it. WARNING: The custom OpenGL32.dll can get you VAC banned. === NO SUPPORT IS OFFERED WHATSOEVER. Bug reports are welcome, but "it's not working" is not a bug report and will be ignored. The best thing is to upload a video of the issue you want to report. Please use HLVRLauncher.exe to run this mod. Please read this file carefully, especially the third party section, if you plan on using any of the files for anything. ==== If you are a coder and want to help, get in touch! ==== List of known bugs and issues: - HUD text is rendered in the map center instead of in the player's view - HL VR menu blocks/overlays SteamVR menus - Skybox images in VR menu are mixed up - Damage feedback isn't properly visible on Index (and possibly other headsets) - It's possible to activate buttons, doors and other triggers through walls with the controllers ==== Unfinished/planned features: - Proper VR controls for controllable trains - Proper teleportation arc that matches path of a jumping player - Vibrational feedback (recoil etc.) - Smooth out stairs - Two-handed weapons - Being able to pull yourself forward while crouching =================== ******************* THIRD PARTIES BELOW (Full licenses where applicable in folder vr/licenses) ==== Female scientist audio files have been generated using MorphVox Pro with the Batch Converter Plugin, postprocessed using Auphonic, and then converted to a Half-Life friendly wav format with GoldWave. They are based on the original scientist audio files for Half-Life by Valve. ==== Smallest cup audio track by Michael Hillard. Permission for use in this mod generously granted. ==== HEV hand model based on high poly hand model by Willdabeast and HEV arms textures by JohnChronic: https://gamebanana.com/skins/157391 ==== HD female scientist model based on model by 23-down. Modified to add missing animations. Full info and further credits in models/femalesci_readme.txt === HD textures generated by Cyril Paulus with ESRGAN: https://github.com/xinntao/ESRGAN https://www.youtube.com/watch?v=FsoyC9j9MV0 ==== This mod uses the ReactPhysics3D physics library http://code.google.com/p/reactphysics3d/ Copyright (c) 2010-2019 Daniel Chappuis ==== This mod uses EasyHook32 http://easyhook.github.io/index.html Copyright (c) 2009 Christoph Husse & Copyright (c) 2015 Justin Stenning === This mod uses a modified version of GLProxy by Guilherme R. Lampert https://github.com/glampert/GLProxy/blob/master/opengl_proxy.cpp Copyright (C) 2015 Guilherme R. Lampert === This mod uses LodePNG version 20190210 https://lodev.org/lodepng/ Copyright (c) 2005-2019 Lode Vandevenne === This mod uses DbMon.NET https://www.codeproject.com/Articles/13345/DbMon-NET-A-simple-NET-OutputDebugString-capturer Copyright (c) 2006 Christian Birkl === This mod uses Newtonsoft.Json https://www.newtonsoft.com/json Copyright (c) 2007 James Newton-King === This mod uses JSON for Modern C++ https://github.com/nlohmann/json Copyright (c) 2013-2019 Niels Lohmann === This mod uses Microsoft.Experimental.Collections https://www.nuget.org/packages/Microsoft.Experimental.Collections/ Copyright (c) 2014-2019 Microsoft Corporation =================== ******************* Special thanks to (order randomized): Patreons (former and current): --- Alex Coulter, DoesntDoot, Nicholas Kolettis, Xodetaetl, Zane, Rob L, Dan Mizu, Daniel Hirt, IceTee, Thomas Nielsen, udwxmoose, Stratica, Vince Trust, William Kreusch, Roswitha Siedelberg, Gabriel Wiegan, Legion, Peter Anderson, Rhikter_937, Christopher Rose, Hamish Prendergast, EvilReFlex, Cereal, Devin Stapleford, David Masse, Hermann Hetzer, Chris, Sean Brown, Benjamin Stanley, DetriniuM, Joshua Cluelow, Sergio Berg, Woody G, Ari Tuohenmaa, David Kuhndt, FogStater, David Zwolinski, George Goodwin, Jay Sones, Alex Iliescu, Bernie Coors, Ruben Ruoff, Junt, Marek Järve, Samuel Bernstein, brandon domenichelli, Jobert, Eric Gulve, Aivars Zerg, Liz Edwards, Garrulous64, Jonathan Shihor, villain749, Tom, phantom lord, Franklyn Tackitt, Fabian, Harold Flower, kahvikone ., ScoobyAS, softboy rodvt, MochiVR, Michael Hoffmann, CoraBlue, Dante Teresi, Corom, Sophie Meier, Johnny Cambridge, Adam Sinclair, Viktor Vitebskiy, Ignacio García, rntlpbm Beta testers: --- ajantaju, Junt, Lyo, bobloblaw, Moose, DetriniuM, Tiz68, Hamish, Arch [TuT VR], FriskyNoodle, Hermann Hetzer, optimumbox, Vince Crusty Additional help: --- Junt, ajantaju, Multinacho8, udwxMoose Others: --- - DrBeef for the outstanding Quest port and friendship (see https://www.lambda1vr.com/) - HL2VR team for their friendship and support - Everyone at Valve for the best game in history - Everyone else I've forgotton. Sorry!