pragmagic/godot-nim

Consider including the bindings for the latest version of Godot instead of builing them with every new project

HugoP707 opened this issue · 1 comments

Consider including the bindings for the latest version of Godot instead of builing them with every new project

Do you mean API wrappers? They are built for the specific Godot binary you use, there is no point in including them. For example, we use fork of Godot that has several features the upstream doesn't have, and godot-nim works seamlessly with that. API wrappers are generated quickly and only once for the same machine/godot pair.