Issues
- 0
Cant compile to wasm
#128 opened by Andrey-worker - 7
is this abandoned?
#124 opened by DarthvaderBn - 0
Output is flooding with `A foreign thread is created` when i use NavigationAgent
#125 opened by DarthvaderBn - 2
Error when exporting `seq[T]`
#84 opened by arunvickram - 1
- 2
nake build error:: type expected but got symbol 'Array' of kind 'enumField'
#120 opened by Yinisiki2 - 0
I can't find the answers
#122 opened by DryomaDev - 0
godot-nim crashing godot (windows 10) [Solved?]
#121 opened by DarthvaderBn - 4
Is this abandoned? What's happening
#119 opened by heysokam - 2
Export questions
#116 opened by insomniacUNDERSCORElemon - 7
- 0
- 0
- 13
Nake Build Error
#111 opened by raelite - 1
New native extension system for 4.0
#105 opened by insomniacUNDERSCORElemon - 8
godot-nim compilation breaks on nim 979148e86
#81 opened by geekrelief - 1
Generate .dll for other platforms (like Linux)
#104 opened by DarthvaderBn - 0
Add proc directionTo for vector2 and vector3
#108 opened by DarthvaderBn - 5
Api generation fails
#62 opened by HugoP707 - 0
Basis getEuler behavior
#107 opened by ic3bug - 8
- 1
Issue with connecting signal BodyEntered (area)
#103 opened by DarthvaderBn - 1
- 2
Godot 3.3 support?
#98 opened by Niminem - 1
Creating Arrays and PoolArrays
#99 opened by geekrelief - 0
Update API documentation
#97 opened by EchoPouet - 2
- 3
- 3
--hotcodereloading:on How to get it working?
#59 opened by geekrelief - 1
PoolArray does not support size()
#94 opened by DarthvaderBn - 2
- 2
- 3
Error when accessing PhysicsDirectSpaceState
#91 opened by alexpardes - 1
Is BSD supported with this?
#89 opened - 4
- 13
Yield on signal implementation?
#80 opened by arunvickram - 2
i don't know how to set GODOT_BIN
#82 opened by DarthvaderBn - 63
- 9
Generate .gdns files?
#73 opened by arunvickram - 6
I cannot compile anymore, for some reason
#72 opened by Skaruts - 1
Loading in thread
#71 opened by kzerot - 2
cannot build sample
#70 opened by jeangit - 1
- 0
Godot language support
#67 opened by ShalokShalom - 4
- 1
How to compile for Android/iOS platforms
#65 opened by tavurth - 3
Use getNode to modify label text?
#64 opened by Riku5543 - 3
- 2
Godot debug hangs
#60 opened by WinstonHartnett - 1
Consider including the bindings for the latest version of Godot instead of builing them with every new project
#61 opened by HugoP707