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Install and explore the OpenGL
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Implement DDA and Bresenham line drawing algorithm to draw: i) Simple Line ii) Dotted Line iii) Dashed Line iv) Solid line ;using mouse interface Divide the screen in four quadrants with center as (0, 0). The line should work for all the slopes positive as well as negative.
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Implement Bresenham circle drawing algorithm to draw any object. The object should be displayed in all the quadrants with respect to center and radius- C02
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Implement the following polygon filling methods : i) Flood fill / Seed fill ii) Boundary fill ; using mouse click, keyboard interface and menu driven programming
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Implement Cohen Sutherland polygon clipping method to clip the polygon with respect the viewport and window. Use mouse click, keyboard interface
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Implement following 2D transformations on the object with respect to axis : – CO5 i) Scaling ii) Rotation about arbitrary point iii) Reflection
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Generate fractal patterns using i) Bezier ii) Koch Curve
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Implement animation principles for any object