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Ch 1
- Remove stuff about
GIZA = GIZA || {}
- Use yepnope instead of requirejs
- replace placeholder URL with glcompanion.com and giza repo
- Remove stuff about
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Ch 2
- Verbiage from VBOs downwards, skipping Lines and Triangles.
- Verbiage for the ColorWheel sample
- Vector math -- make this as brief as possible
- Avoid model / view / proj terminology in favor of objectToClip etc
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Ch 3 : Jump to interaction
- Pointer Lock and Fullscreen APIs
- Verbiage for MultiContext
- Enhance MultiContext demo with go-to-fullscreen
- Extract world space by reading from the zbuffer, transform back to eye space with the inverse of the projection matrix, and divide by w
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Add a tools section to Outline (WebGL Inspector, WebGL Bench, WebGL Texture Utils)
- Digitize figure 2.1 and create a figure for interleaved data and/or typed views.
- data-main and canvas are highlighted incorrectly in Listing 1.7
- Fix refresh issue in ThumbTest when checks are visible: COMMON.bindOptions should call GIZA.refresh (when paused, equiv to resume + pause) with all GIZA contexts. Perhaps this uses "GIZA.forEachGizaContext"
- TunnelFlight is lit incorrectly on HP laptop
- Jump into Chapter 3 demos (TexCoords, Ribbons and Tubes) Use a superellipsoid Mobius shape for demo purposes
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Invite Inigo to contribute
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2D API to mimic KineticJS ?
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My explanation of premultiplied alpha sucks. There's a twitter link to a NVIDIA post about this.
- Shadow Mapping -- http://t.co/rOHU6Tcp
to escape inside a listing: escapechar=%, // see %\color{purple}Listings~\ref{lst:GIZA:init1} and \ref{lst:GIZA:init2}%
WebGL Best Practices https://developer.mozilla.org/en-US/docs/WebGL/WebGL_best_practices
Immediately-Invoked Function Expression
Chapter 7 is wimpy
The foggy glass in front of butterfly screenshot is cool in RTR
Alpha compositing with canvas. Alpha of ClearColor matters!!
We need to add a section somewhere for lost context stuff http://blog.xeolabs.com/handling-a-lost-webgl-context-in-scenejs WEBKIT_WEBGL_lose_context
How to capture WebGL/Canvas by writing out PNGs to a sandboxed filesystem https://gist.github.com/4370822
For chapter 11: http://jster.net/blog/webgl-3d-engines-and-tools#.UNKaGonjk5s
Possibly add webgl-texture-utils to Chapter 11 https://github.com/alteredq/webgl-texture-utils
The chapter on loading large meshes should demo a progress bar
The chapter on webcam effects: http://webcamtoy.com/
Why you should let google host jquery for you: https://developers.google.com/speed/libraries/ http://encosia.com/3-reasons-why-you-should-let-google-host-jquery-for-you/
protocol-less http://encosia.com/cripple-the-google-cdns-caching-with-a-single-character/