- Explain the concept of an ORM and why we build them.
- Describe the code that will map your Ruby objects to a database.
Object-Relational Mapping (ORM) is the technique of accessing a relational database using an object-oriented programming language. Object Relational Mapping is a way for our Ruby programs to manage database data by "mapping" database tables to classes and instances of classes to rows in those tables.
There is no special programming magic to an ORM — it is simply a manner in which we implement the code that connects our Ruby program to our database. For example, you can use code like this to connect your Ruby program to a given database:
database_connection = SQLite3::Database.new('db/my_database.db')
database_connection.execute("SELECT * FROM cats;")
An ORM is really just a concept. It is a design pattern, a conventional way for us to organize our programs when we want those programs to connect to a database. The convention is this:
When "mapping" our program to a database, we equate classes with database tables, and instances of those classes with table rows.
You may also see this referred to as "wrapping" a database, because we are writing Ruby code that "wraps" or handles SQL.
There are a number of reasons why we use the ORM pattern. Two good ones are:
- Cutting down on repetitive code
- Implementing conventional patterns that are organized and sensical
Let's take a look at some of the common code we might use to interact our Ruby program with our database.
Let's say we have a program that helps a veterinary office keep track of the
pets it treats and those pets' owners. Such a program would have an Owner
class and Cat
class (among classes to represent other pets). Our program
surely needs to connect to a database so that the veterinary office can persist
information about its pets and owners.
Our program would create a connection to the database:
database_connection = SQLite3::Database.new('db/pets.db')
We would create an owners table and a cats table:
database_connection.execute("CREATE TABLE IF NOT EXISTS cats(id INTEGER PRIMARY KEY, name TEXT, breed TEXT, age INTEGER)")
database_connection.execute("CREATE TABLE IF NOT EXISTS owners(id INTEGER PRIMARY KEY, name TEXT)")
Then, we would need to regularly insert new cats and owners into these tables:
database_connection.execute("INSERT INTO cats (name, breed, age) VALUES ('Maru',
'scottish fold', 3)")
database_connection.execute("INSERT INTO cats (name, breed, age) VALUES ('Hana',
'tortoiseshell', 1)")
Notice that in the lines of code above, there is a lot of repetition. In fact, the only difference between the two lines in which we insert data into the database are the actual values.
The repetition would also occur for other SQL statements we might want to
execute against our database. Any SELECT
queries, for example, would repeat
the call to the database_connection.execute
method and differ only in the
specifics of what data we are selecting from which table.
As programmers, you might remember, we are lazy. We don't like to repeat ourselves if we can avoid it. Repetition qualifies as a "code smell". Instead of repeating the same, or similar, code any time we want to perform common actions against our database, we can write a series of methods to abstract that behavior.
For example, we can write a #save
method on our Cat
class that handles the
common action of INSERT
ing data into the database.
class Cat
@@all = []
attr_reader :name, :breed, :age
def initialize(name, breed, age)
@name = name
@breed = breed
@age = age
@@all << self
end
def self.all
@@all
end
def save(database_connection)
database_connection.execute("INSERT INTO cats (name, breed, age) VALUES (?, ?, ?)", self.name, self.breed, self.age)
end
end
Now let's create some new cats and save them to the database:
database_connection = SQLite3::Database.new('db/pets.db')
Cat.new("Maru", "scottish fold", 3)
Cat.new("Hana", "tortoiseshell", 1)
Cat.all.each do |cat|
cat.save(database_connection)
end
Here we establish the connection to our database, create two new cats and then
iterate over our collection of cat instances stored in the Cat.all
method.
Inside this iteration, we use the Cat#save
method, giving it arguments of the
data specific to each cat to INSERT
those cat records into the cats table.
Now, thanks to our Cat#save
method, we have some re-usable code — code that we
can easily use again and again to "save" or INSERT
, cat records into the
database.
This is just one example of the types of methods we will learn to build as we create our ORM. Don't worry too much about the code shown above. We'll learn more about how and why we define our ORM methods later on. This is just a preview of the kind of method we will write to tell our classes how to talk to our database.
Another important reason to implement the ORM pattern is that it just makes sense. Telling our Ruby program to communicate with our database is confusing enough without each individual developer having to make their own, individual decision about how our program should talk to our database.
Instead, we follow the convention: classes are mapped to or equated with tables and instances of a class are equated to table rows.
If we have a Cat
class, we have a cats
table. Cat
instances
get stored as rows in the cats
table.
Further, we don't have to make our own potentially confusing or non-sensical
decision about what kinds of methods we will build to help our classes
communicate with our database. Just like the #save
method we previewed above,
we will learn to build a series of common, conventional methods that our
programs can rely on again and again to communicate with our database.
Object Relational Mapping is a common pattern in software design — every programming language has one or more popular libraries that help map between objects and relational databases to make developers' lives easier. Many of these ORMs, including Active Record, are built following similar conventions we've introduced here.