Pinned Repositories
bevy
A refreshingly simple data-driven game engine built in Rust
bevy_mod_raycast
Unofficial plugin for raycasting in Bevy
bevy_rapier
Official Rapier plugin for the Bevy game engine.
bevy_replicon
Server-authoritative networking crate for the Bevy game engine.
bevy_replicon_renet
Integration with renet for bevy_replicon
iyes_loopless
Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable
leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
project_harmonia
A work-in-progress life simulation game.
serde
Serialization framework for Rust
standard_paths
A Rust port of QStandardPaths class which provides methods for accessing standard paths on the local filesystem (config, cache, user directories and etc.).
Project Harmonia's Repositories
projectharmonia/bevy_replicon
Server-authoritative networking crate for the Bevy game engine.
projectharmonia/project_harmonia
A work-in-progress life simulation game.
projectharmonia/bevy_replicon_renet
Integration with renet for bevy_replicon
projectharmonia/bevy
A refreshingly simple data-driven game engine built in Rust
projectharmonia/bevy_mod_raycast
Unofficial plugin for raycasting in Bevy
projectharmonia/bevy_rapier
Official Rapier plugin for the Bevy game engine.
projectharmonia/iyes_loopless
Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable
projectharmonia/leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
projectharmonia/renet
Server/Client network library for multiplayer games with authentication and connection management made with Rust
projectharmonia/serde
Serialization framework for Rust
projectharmonia/standard_paths
A Rust port of QStandardPaths class which provides methods for accessing standard paths on the local filesystem (config, cache, user directories and etc.).