Shadow of the Wyrm is a traditional roguelike game in the spirit of Omega and ADOM. It provides a large, explorable world, in addition to dungeons, caverns, and other traditional roguelike elements.
Shadow of the Wyrm is, specifically:
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Written in C++, with some functionality implemented in Lua.
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Intended that the game should be playable via old terminals and over telnet/ssh.
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A roguelike for people who like roguelikes.
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Inspired by ADOM's combination of static and dynamic elements, and DCSS's deep gameplay.
Shadow of the Wyrm is released under the terms of the MIT License. A copy of this license can be found in LICENSE.
To build the game, see the appropriate README.build file for your operating system.
At the current time I am unlikely to accept pull requests.