/audiowaveform

C++ program to generate waveform data and render waveform images from audio files

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Audio Waveform Image Generator

Build Status

audiowaveform is a C++ command-line application that generates waveform data from either MP3, WAV, or FLAC format audio files. Waveform data can be used to produce a visual rendering of the audio, similar in appearance to audio editing applications.

Waveform data files are saved in either binary format (.dat) or JSON (.json). Given an input waveform data file, audiowaveform can also render the audio waveform as a PNG image at a given time offset and zoom level.

The waveform data is produced from an input stereo audio signal by first combining the left and right channels to produce a mono signal. The next stage is to compute the minimum and maximum sample values over groups of N input samples (where N is controlled by the --zoom command-line option), such that each N input samples produces one pair of minimum and maxmimum points in the output.

Installation

Ubuntu

Binary packages are available on Ubuntu Launchpad here.

$ sudo add-apt-repository ppa:chris-needham/ppa
$ sudo apt-get update
$ sudo apt-get install audiowaveform

Mac OSX via Homebrew

To install audiowaveform using Homebrew:

$ brew tap bbcrd/audiowaveform
$ brew install audiowaveform

Windows

Windows binaries are not currently available. Please follow this issue for details.

Building from source

audiowaveform requires cmake 2.8.7 or later, g++ 4.6.3 or later, and Boost 1.46.0 or later.

The software has been developed on Ubuntu 12.04 and Fedora 18. Due to compiler and library version requirements, the software may not build on earlier operating system releases.

Install package dependencies

Fedora

libmad is available from the RPM Fusion free repository. Before running the following yum command you should follow the instructions here to add this repository, if you have not already done so.

$ sudo yum install git cmake libmad-devel libsndfile-devel \
  gd-devel boost-devel

Ubuntu

$ sudo apt-get install git-core make cmake gcc g++ libmad0-dev libsndfile1-dev \
  libgd2-xpm-dev libboost-filesystem-dev libboost-program-options-dev \
  libboost-regex-dev

Mac OSX

Install XCode and Homebrew, then:

$ brew install cmake libmad libsndfile gd
$ brew install boost --with-c++11

Obtain the source code

$ git clone https://github.com/bbcrd/audiowaveform.git
$ cd audiowaveform

Install googletest and googlemock test frameworks

audiowaveform uses googletest and googlemock for unit testing. Following this advice in the googletest FAQ, download the source and unzip:

$ wget https://googlemock.googlecode.com/files/gmock-1.7.0.zip
$ unzip gmock-1.7.0.zip
$ ln -s gmock-1.7.0 gmock

Build

$ mkdir build
$ cd build
$ cmake ..
$ make

The default build type is Release. To build in Debug mode add -D CMAKE_BUILD_TYPE=Debug to the cmake command above. If you don't want to compile the unit tests add -D ENABLE_TESTS=0.

To compile with clang instead of g++:

$ cmake -D CMAKE_C_COMPILER=/usr/local/bin/clang -D CMAKE_CXX_COMPILER=/usr/local/bin/clang++ ..

Test

$ make test

To see detailed test output:

$ ./audiowaveform_tests

Install

$ sudo make install

By default this installs the audiowaveform program in /usr/local/bin, and man pages in /usr/local/share/man. To change these locations, add a -D CMAKE_INSTALL_PREFIX=... option when invoking cmake above.

Run

$ audiowaveform --help

Command line options

audiowaveform accepts the following command-line options:

Short Long Description
--help Show help message
-v --version Show version information
-i <filename> --input-filename <filename> Input mono or stereo audio (.wav or .mp3) or waveform data (.dat) file name
-o <filename> --output-filename <filename> Output waveform data (.dat or .json), audio (.wav), or PNG image (.png) file name
-z <level> --zoom <zoom> Zoom level (samples per pixel), default: 256. Not valid if --end or --pixels-per-second is also specified
--pixels-per-second <zoom> Zoom level (pixels per second), default: 100. Not valid if --end or --zoom is also specified
-b <bits> --bits <bits> Number of bits resolution when creating a waveform data file (either 8 or 16), default: 16
-s <seconds> --start <seconds> Start time (seconds), default: 0
-e <seconds> --end <seconds> End time (seconds). Not valid if --zoom is also specified
-w <width> --width <width> Width of output image (pixels), default: 800
-h <height> --height <height> Height of output image (pixels), default: 250
-c <scheme> --colors <scheme> Color scheme of output image (either 'audition' or 'audacity'), default: audacity
--border-color <color> Border color (in rrggbb[aa] hex format), default: set by --colors option
--background-color <color> Background color (in rrggbb[aa] hex format), default: set by --colors option
--waveform-color <color> Waveform color (in rrggbb[aa] hex format), default: set by --colors option
--axis-label-color <color> Axis label color (in rrggbb[aa] hex format), default: set by --colors option
--no-axis-labels Render PNG images without axis labels
--with-axis-labels Render PNG images with axis labels (default)

Usage

In general, you should use audiowaveform to create waveform data files (.dat) from input MP3 or WAV audio files, then create waveform images from the waveform data files.

For example, to create a waveform data file from an MP3 file, at 256 samples per point with 8-bit resolution:

$ audiowaveform -i test.mp3 -o test.dat -z 256 -b 8

Then, to create a PNG image of a waveform, either specify the zoom level, in samples per pixel, or the time region to render.

The following command creates a 1000x200 pixel PNG image from a waveform data file, at 50 pixels per second, starting at 5.0 seconds from the start of the audio:

$ audiowaveform -i test.dat -o test.png --pixels-per-second 50 -s 5.0 -w 1000 -h 200

This command creates a 1000x200 pixel PNG image from a waveform data file, showing the region from 45.0 seconds to 60.0 seconds from the start of the audio:

$ audiowaveform -i test.dat -o test.png -s 45.0 -e 60.0 -w 1000 -h 200

Note that it is not possible to set a zoom level less than that used to create the original waveform data file.

It is also possible to create PNG images directly from either MP3 or WAV files, although if you want to render multiple images from the same audio file, it's generally preferable to first create a waveform data (.dat) file, and create the images from that, as decoding long MP3 files can take significant time.

The following command creates a 1000x200 PNG image directly from a WAV file, at 300 samples per pixel, starting at 60.0 seconds from the start of the audio:

$ audiowaveform -i test.wav -o test.png -z 300 -s 60.0 -w 1000 -h 200

The following command converts a waveform data file (.dat) to JSON format:

$ audiowaveform -i test.dat -o test.json

In addition, audiowaveform can also be used to convert MP3 to WAV format audio:

$ audiowaveform -i test.mp3 -o test.wav

Credits

This program contains code from the following open-source projects, used under the terms of these projects' respective licenses:

License

See COPYING for details.

Contributing

If you have a feature request or want to report a bug, we'd be happy to hear from you. Please either raise an issue, or fork the project and send us a pull request.

Authors

This software was written by Chris Needham, chris.needham at bbc.co.uk.

Copyright

Copyright 2013-2015 British Broadcasting Corporation