Author: Przemyslaw Zaworski
Licence: Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/
Open the scene: Scenes/Main. Play. Tested with Unity 2022.1.18
To support many Terrain Components, create separate materials for every of them from shader "Nature/Terrain/Terrain Traces Standard",
then assign them into array TerrainTracesGeneration.Terrains
Terrains should not overlap in Y axis, otherwise you will need to create separate TerrainTracesGeneration components for them
Features:
-
GPU-based collision detection between terrains and emitters
-
Optional fade out effect for traces