This is a Unity3D project, with code written in F#, for Conway's Game of Life on the Microsoft HoloLens. Unfortunately, because of this bug, the code won't run on HoloLens, and Unity has no plans to fix the bug. You may want to upvote F# support for Unity here.
An introduction to this project is contained in the slides at the root of this project (AlternativeToolchains.pdf). More background is available in the following blog posts:
- "Yes, Virginia, You Can Write HoloLens Apps in F#"
- "Some Gotchas Writing Unity Apps in F#"
- "No, Virginia, You Can't Actually Write Unity Apps for HoloLens in F#"
- "...and You Can Write HoloLens Apps in macOS / Linux Too (Part 1: The Cloud Server)"
- "...and You Can Write HoloLens Apps in macOS / Linux Too (Part 2: Project Setup)"
- "...and You Can Write HoloLens Apps in macOS / Linux Too (Part 3: Deploy to HoloLens)"
This repository makes use of files from the [unity_remote_build] (https://github.com/psfblair/unity_remote_build) and unity_fsharp repositories.