Discord for development/support/play: https://discord.gg/5XuDkje
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Contribute with code/documentation. Always nice to move the project forward
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Support me monetarily on patreon or paypal: danielv@live.no
Features:
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Entities to send/recieve items
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Cross dimensional storage
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Sending of liquids
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Sending of circuit network signals
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Inventory combinator to display item levels in the cluster (and epoch time)
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Reporting of graphs and UPS on master interface (Also has extensive Prometheus reporting)
Optional extras (see Plugins)
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Have your inventory synchronize across servers
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Teleport trans from the border of one world to te next
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Show in-game chat in discord
Connection diagram:
There can be any number of clients connected to each slave, and any number of slaves connected to a master but there can only be one master server in each cluster.
How does it work?
Traditional factorio mods have always been limited by the games deterministic design. This gives us a very bug free and predictable game, but doesn't allow us cool stuff such as internet communication. Clusterio exploits one of the games logging features, game.write_file and RCON to communicate between servers. Sending an item from one server to another takes this path:
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server1: Chest has stuff in it, write the contents to a file and delete them from the game world
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client.js on server1: File has stuff in it, parse and send to the master for storage
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master: server1 gave us stuff, store it in the storage and write some statistics
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server2: get-chest is empty, write a request to file
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client.js on server2: Request file has stuff in it, parse and send a request to master for more items of that type
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master: server2 asked for stuff, check if we have enough and how much demand there is, then send however much is appropriate back
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client.js on server2: We were allowed to import x of item y, run command /c remote.call("clusterio", "importMany", "{'copper-plate':120}")
This process works the same for both items and liquids, independent on what mods are used. Yes, modded items are fully supported.
Clusterio can also do a few other neat things, such as giving you access to epoch time, syncing player inventories between servers, keeping track of playtime (playerManager plugin), teleporting trains between servers (trainTeleports) and exporting tons of factorio related statistics to Prometheus for graphing in grafana.
NodeJS does not support EOL ubuntu releases. Make sure you are on the most recent LTS release or newer.
Master and all slaves:
sudo curl -sL https://deb.nodesource.com/setup_9.x | sudo -E bash -
sudo apt install -y nodejs python-dev git wget curl tar build-essential
sudo npm install pm2 -g
git clone https://github.com/Danielv123/factorioClusterio.git
cd factorioClusterio
curl -o factorio.tar.gz -L https://www.factorio.com/get-download/latest/headless/linux64
tar -xf factorio.tar.gz
npm install
cp config.json.dist config.json
node ./lib/npmPostinstall.js
downloads and installs nodejs, pm2, git and clusterio. To specify a version, change "latest" in the link to a version number like 0.14.21.
Now you need to edit the config.json
file. If you skip this step nothing will work.
Pretty much all the blank fields should be filled in, except on the master where a few can be omitted.
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You get the
masterAuthToken
fromsecret-api-token.txt
in the master install dir after running the master twice. -
You get your factorio matchmaking token from factorio.com
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The
masterAuthSecret
should never be touched unless you want to invalidate everyones authentication tokens
Master
pm2 start master.js --name master
OR
node master.js
Server Host
To download the mod for all its non vanilla features and items, (optional, but very recommended)
node client.js manage shared mods add clusterio
To create a new instance (its own save, set of mods and config files)
node client.js start [instancename]
To launch an instance with pm2
pm2 start --name [instancename] client.js -- start [instancename]
use nano config.json
to change settings.
Ubuntu with Docker
Clusterio has very limited support for using docker.
sudo docker build -t clusterio --no-cache --force-rm factorioClusterio
sudo docker run --name master -e MODE=master -p 1234:8080 -d -it --restart=unless-stopped danielvestol/clusterio
sudo docker run --name slave -e MODE=client -e INSTANCE=world1 -v /srv/clusterio/instances:/factorioClusterio/instances -p 1235:34167 -it --restart=unless-stopped danielvestol/clusterio
The -v flag is used to specify the instance directory. Your instances (save files etc) will be stored there.
Clusterio is built up of multiple parts. Here is a quick guide:
Master = master.js
Server host (Slave) = client.js + factorio server
Game Client = The people connecting to the server
Requirements
download and install nodeJS 8 or 9 from http://nodejs.org
download and install git from https://git-scm.com/
reboot when you are done, then proceed to the next steps. reboots matter
Master
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download and run https://puu.sh/toFHl/01eebbb333.bat
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Copy config.json.dist to config.json
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Follow the instructions in the bat file
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Some of the instructions are outdated. If you get stuck somewhere, look at the Ubuntu section.
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Run
node client.js manage shared mods add clusterio
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type
node master.js
to start the server
Server Host
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download and run https://puu.sh/toFHl/01eebbb333.bat
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Copy config.json.dist to config.json
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Follow the instructions given.
3.5 Some of the instructions are outdated. If you get stuck somewhere, look at the Ubuntu section.
- Type
node client.js start [instancename]
to create a new instance.
To connect to a master server running on a remote machine, open config.json with your favourite text editor (notepad++). You can also set it up to use the official server browser.
Change masterIP
to something like 31.152.123.14
(provided by master server owner)
Change masterPort
to something like 8080
(provided by master server owner)
Change masterAuthToken
to the value found in secret-api-token.txt
on the master server
Repeat step 4 for more servers on one machine. You should be able to find its port by looking at the slave section on master:8080 (the web interface)
GameClient
Fancy game client that does the following steps automatically, but is really old so be warned: clusterioClient
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Download the same version of the mod as the slave is running from the mod portal or [github](https://github.com/Danielv123/factorioClusterioMod
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Drop it into ./factorio/mods
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Run factorio and connect to slave as a normal MP game. You will find the port number to connect to at http://[masterAddress]:8080
Here are the known Clusterio plugins in the wild:
- Player Manager - Adds player management to the Web UI and shared inventory handling (beta)
- DiscordChat - Logs in-game chat/joins/leave messages on all instances to a Discord webhook.
- TrainTeleports - Allows you to teleport cargotrains between servers.
Copy your config.json.dist to config.json and configure it.
Some systems don't let non root processes listen to ports below 1000. Either run with sudo
or change config.json to use higher port numbers.
According to this link if you manually installed node.js following the above instructions, you may need to run the following command to fix this issue:
sudo setcap 'cap_net_bind_service=+ep' $(readlink -f $(which node))
do:
npm install linvodb3@3.25.1
if that does not suffice do
npm install levelup@1.3.9
If it still doesn't work, come over to our support discord linked at the top of this readme.
If you follow the ubuntu guide on WSL (Windows Subsystem for Linux, Bash on Ubuntu on Windows specifically), you will find that the website works on localhost and on your local ip, but not on the global ip. This is also true when you correctly port-forwarded the correct ports. Even when routing this server through nginx in WSL, the issue persists. Then, on a hunch, I tried to run nginx from windows itself and found that this DID work. It came to me that the only usage difference between the 2 versions of nginx is that I got a Windows Firewall popup.
TLDR: the tested fix is:
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open your windows firewall and go to advanced settings
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click on inbound rules and click on new rule...
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select port and click next >
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select TCP and select specific local ports and type in the ports that you want to open (comma separated) and click next > 3 times
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give the rule a name (like 'web server' or something), give it a description (optionally) and click finish
Sometimes the install fails. Try node ./lib/npmPostinstall.js
to complete it.
To create a new instance/start it
node client.js start [instanceName]
Other instance management tools:
node client.js delete [instanceName]
node client.js list
To update clusterio to the latest version:
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Download the latest zip version of factorio for your platform manually from factorio.com. Place it in the project root folder and call it "factorio" (folder name is specified in config.json)
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Grab the latest version of the repo
git pull
npm install
- Download the latest version of the factorioClusterioMod from its github repo
node client.js manage shared mods add clusterio