<Neuro>
Neuro is a simple and easily-extensible websocket client to use with the Ranvier MUD game engine.
Neuro is built with Electron and Polymer. The main place
to start will be in src/neuro-app/neuro-app.html
. To use with Ranvier your Ranvier server must be using the
ranvier-websocket
bundle to enable websocket connections. If you wish to modify the data Ranvier is sending to Neuro
follow the documentation for Extending Bundles (in short:
copy ranvier-websockets
to a new folder, disable the ranvier-websockets
bundle in ranvier.json
and enable your new
bundle.
Running
Neuro requires Bower to automatically install front-end dependencies.
git clone https://github.com/shawncplus/neuro
cd neuro
npm install
npm run start
Creating Releases
To create distributables for Neuro simply run npm run package-<platform>
where platform is one of linux
, win
, or
mac
. Note for Mac there may be some extra signing process but I'm not sure since I've never used it, caveat emptor.
Features
Neuro is a minimal client created in the same spirit as Ranvier: unopinionated but with sane examples for you to build from without tearing your hair out. Out of the box it has the following features:
- Player HUD for health/mana/etc.
- Active effect list
- Quest list
- Persistent options for font size/select last command
- Target health frames with support for multiple targets
- Command history
- System menu bar for hiding/showing quests and effects
- Draggable windows (Just add
Neuro.DraggableBehavior
to any element) - Auto-linking urls