- Project Type: Game
- Project Template: Blank
- Language: C++
- Starter Content: Included
- Project Name: MyProject
-
Once you have successfully regenerated as well as compiled the project,
dragABallActor
on to the level. -
Set the ball position to
(0,0,100)
via theDetails
panel. -
The ball will orbit around a vertical axis passing through
(0,0,100)
.
- The ball moves circularly on the horizontal plane but it also must fall due to gravity.
How to make the ball
-
move circularly on the horizontal plane only due to kinematic constraint (its
x
andy
positions are set byTick
) -
and fall due to gravity ?
Please refrain from suggesting me to set z = g * t * t / 2
in Tick
because it is not what I want to learn. I want to learn how to apply both kinematic and dynamic constraints on the ball.