Pinned Repositories
contrail-operator
Juniper K8s contrail operator
ansibleconnect
Connect to all hosts from the inventory with one command
EnsembleClassificationWithGA
Logic_Analyzer_MAX10_FPGA
Verilog code for MAXimator platform (using Altera MAX 10 FPGA) allowing for real time measurement of logic states in your hardware prototype along with matlab scrip used for visualisation.
PoorMansLogicAnalyzerApp
App for visualization of data coming from FPGA Logic Analyzer.
RpiANC
Active Noise Control on Raspberry Pi
shnake
Simple snake game in bash
tetri.sh
Simple tetris game in bash
website
Kubernetes website and documentation repo:
psykulsk's Repositories
psykulsk/RpiANC
Active Noise Control on Raspberry Pi
psykulsk/ansibleconnect
Connect to all hosts from the inventory with one command
psykulsk/shnake
Simple snake game in bash
psykulsk/Logic_Analyzer_MAX10_FPGA
Verilog code for MAXimator platform (using Altera MAX 10 FPGA) allowing for real time measurement of logic states in your hardware prototype along with matlab scrip used for visualisation.
psykulsk/PoorMansLogicAnalyzerApp
App for visualization of data coming from FPGA Logic Analyzer.
psykulsk/EnsembleClassificationWithGA
psykulsk/website
Kubernetes website and documentation repo:
psykulsk/CarBrandDetector
Detection of Toyota car brand sign using randomized hough transform for ellipse detection with result clustering.
psykulsk/contrail-operator
Juniper K8s contrail operator
psykulsk/devops-sig-8
psykulsk/econav-backend
psykulsk/GameOfDrones_unity
Augmented reality application created during 40 hour hackathon at HackZurich2018.
psykulsk/images
psykulsk/metroalert
psykulsk/practice_problems
Random algorithms practice problems
psykulsk/stm32l152_workshops
This repository contains the code that I use during workshops on programming microcontrollers in C/C++, as part of educational activity in eSens Scientific Organization. The code is written with the use of Atollic TRUE Studio for STM32 L152RET6.
psykulsk/VehicleEvolution
C++ implementation of evolution algorithm creating cars that are adapted to the given environment. Using Box2D for car physics and QT for visualisation.